1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
|
#include "ed_editor.hpp"
#include <game/g_math.h>
#include <game/generated/gc_data.h>
#include <game/client/gc_render.h>
LAYER_QUADS::LAYER_QUADS()
{
type = LAYERTYPE_QUADS;
type_name = "Quads";
image = -1;
}
LAYER_QUADS::~LAYER_QUADS()
{
}
static void envelope_eval(float time_offset, int env, float *channels)
{
ENVELOPE *e = editor.map.envelopes[env];
float t = editor.animate_time+time_offset;
e->eval(t, channels);
}
void LAYER_QUADS::render()
{
gfx_texture_set(-1);
if(image >= 0 && image < editor.map.images.len())
gfx_texture_set(editor.map.images[image]->tex_id);
render_quads(quads.getptr(), quads.len(), envelope_eval);
}
QUAD *LAYER_QUADS::new_quad()
{
QUAD *q = &quads[quads.add(QUAD())];
q->pos_env = -1;
q->color_env = -1;
q->pos_env_offset = 0;
q->color_env_offset = 0;
int x = 0, y = 0;
q->points[0].x = x;
q->points[0].y = y;
q->points[1].x = x+64;
q->points[1].y = y;
q->points[2].x = x;
q->points[2].y = y+64;
q->points[3].x = x+64;
q->points[3].y = y+64;
q->points[4].x = x+32; // pivot
q->points[4].y = y+32;
for(int i = 0; i < 5; i++)
{
q->points[i].x <<= 10;
q->points[i].y <<= 10;
}
q->texcoords[0].x = 0;
q->texcoords[0].y = 0;
q->texcoords[1].x = 1<<10;
q->texcoords[1].y = 0;
q->texcoords[2].x = 0;
q->texcoords[2].y = 1<<10;
q->texcoords[3].x = 1<<10;
q->texcoords[3].y = 1<<10;
q->colors[0].r = 255; q->colors[0].g = 255; q->colors[0].b = 255; q->colors[0].a = 255;
q->colors[1].r = 255; q->colors[1].g = 255; q->colors[1].b = 255; q->colors[1].a = 255;
q->colors[2].r = 255; q->colors[2].g = 255; q->colors[2].b = 255; q->colors[2].a = 255;
q->colors[3].r = 255; q->colors[3].g = 255; q->colors[3].b = 255; q->colors[3].a = 255;
return q;
}
void LAYER_QUADS::brush_selecting(RECT rect)
{
// draw selection rectangle
gfx_texture_set(-1);
gfx_lines_begin();
gfx_lines_draw(rect.x, rect.y, rect.x+rect.w, rect.y);
gfx_lines_draw(rect.x+rect.w, rect.y, rect.x+rect.w, rect.y+rect.h);
gfx_lines_draw(rect.x+rect.w, rect.y+rect.h, rect.x, rect.y+rect.h);
gfx_lines_draw(rect.x, rect.y+rect.h, rect.x, rect.y);
gfx_lines_end();
}
int LAYER_QUADS::brush_grab(LAYERGROUP *brush, RECT rect)
{
// create new layers
LAYER_QUADS *grabbed = new LAYER_QUADS();
grabbed->image = image;
brush->add_layer(grabbed);
//dbg_msg("", "%f %f %f %f", rect.x, rect.y, rect.w, rect.h);
for(int i = 0; i < quads.len(); i++)
{
QUAD *q = &quads[i];
float px = fx2f(q->points[4].x);
float py = fx2f(q->points[4].y);
if(px > rect.x && px < rect.x+rect.w && py > rect.y && py < rect.y+rect.h)
{
dbg_msg("", "grabbed one");
QUAD n;
n = *q;
for(int p = 0; p < 5; p++)
{
n.points[p].x -= f2fx(rect.x);
n.points[p].y -= f2fx(rect.y);
}
grabbed->quads.add(n);
}
}
return grabbed->quads.len()?1:0;
}
void LAYER_QUADS::brush_place(LAYER *brush, float wx, float wy)
{
LAYER_QUADS *l = (LAYER_QUADS *)brush;
for(int i = 0; i < l->quads.len(); i++)
{
QUAD n = l->quads[i];
for(int p = 0; p < 5; p++)
{
n.points[p].x += f2fx(wx);
n.points[p].y += f2fx(wy);
}
quads.add(n);
}
}
void LAYER_QUADS::brush_flip_x()
{
}
void LAYER_QUADS::brush_flip_y()
{
}
void LAYER_QUADS::get_size(float *w, float *h)
{
*w = 0; *h = 0;
for(int i = 0; i < quads.len(); i++)
{
for(int p = 0; p < 5; p++)
{
*w = max(*w, fx2f(quads[i].points[p].x));
*h = max(*h, fx2f(quads[i].points[p].y));
}
}
}
extern int selected_points;
int LAYER_QUADS::render_properties(RECT *toolbox)
{
// layer props
enum
{
PROP_IMAGE=0,
NUM_PROPS,
};
PROPERTY props[] = {
{"Image", image, PROPTYPE_IMAGE, -1, 0},
{0},
};
static int ids[NUM_PROPS] = {0};
int new_val = 0;
int prop = editor.do_properties(toolbox, props, ids, &new_val);
if(prop == PROP_IMAGE)
{
if(new_val >= 0)
image = new_val%editor.map.images.len();
else
image = -1;
}
return 0;
}
|