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#include <game/client/gc_mapres_tilemap.h>
#include "ed_editor.hpp"
LAYER_GAME::LAYER_GAME(int w, int h)
: LAYER_TILES(w, h)
{
type_name = "Game";
game = 1;
}
LAYER_GAME::~LAYER_GAME()
{
}
void LAYER_GAME::render_properties(RECT *toolbox)
{
LAYER_TILES::render_properties(toolbox);
image = -1;
}
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