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#include <engine/e_client_interface.h>
#include <game/generated/g_protocol.hpp>
#include "maplist.hpp"
MAPLIST::MAPLIST()
{
on_reset();
}
void MAPLIST::on_reset()
{
buffer[0] = 0;
num_maps = 0;
}
static bool is_separator(char c) { return c == ';' || c == ' ' || c == ',' || c == '\t'; }
void MAPLIST::on_message(int msgtype, void *rawmsg)
{
if(msgtype == NETMSGTYPE_SV_MAPLIST)
{
NETMSG_SV_MAPLIST *msg = (NETMSG_SV_MAPLIST*)rawmsg;
str_copy(buffer, msg->names, sizeof(buffer));
// parse list
num_maps = 0;
char *ptr = buffer;
while(*ptr)
{
while(*ptr && is_separator(*ptr))
{
*ptr = 0;
ptr++;
}
if(*ptr)
{
maps[num_maps++] = ptr;
while(*ptr && !is_separator(*ptr))
ptr++;
}
}
}
}
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