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path: root/src/engine/e_ringbuffer.c
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enum
{
	RBFLAG_FREE=1
};

typedef struct RBITEM_t
{
    struct RBITEM_t *prev;
    struct RBITEM_t *next;
    int flags;
    int size;
} RBITEM;

typedef struct
{
    /* what you need */
    RBITEM *next_alloc;
    RBITEM *last_alloc;
    RBITEM *first;
    RBITEM *last;
    void *memory;
    int size;
} RINGBUFFER; 
 
RINGBUFFER *rb_init(void *memory, int size)
{
	RINGBUFFER *rb = (RINGBUFFER *)memory;
	rb->memory = rb+1;
	rb->size = (size-sizeof(RINGBUFFER))/sizeof(RBITEM)*sizeof(RBITEM);
	rb->first = (RBITEM *)rb->memory;
	rb->first->flags = RBFLAG_FREE;
	rb->first->prev = 0;
	rb->first->size = rb->size;
	rb->last = rb->first;
	rb->next_alloc = rb->first;
	rb->last_alloc = 0;
	return rb;
}

static RBITEM *rb_free(RINGBUFFER *rb, RBITEM *item)
{
	item->flags |= RBFLAG_FREE;

	/* merge with all free items backwards */
	while(item->prev && (item->prev->flags&RBFLAG_FREE))
	{
		item->prev->size += item->size;
		item->prev->next = item->next;
		item = item->prev;
	}

	/* merge with all free items forwards */
	while(item->next && (item->next->flags&RBFLAG_FREE))
	{
		item->size += item->next->size;
		item->next = item->next->next;
	}
	
	if(!item->next)
		rb->last = item;
	
	return item;
}

static RBITEM *rb_try_allocate(RINGBUFFER *rb, int wanted_size)
{
	RBITEM *item = rb->next_alloc;
	
	/* check for space */
	if(!(item->flags&RBFLAG_FREE) || item->size < wanted_size)
		return 0x0;
		
	/* split the block if needed */
	if(item->size > wanted_size)
	{
		RBITEM *new_item = (RBITEM *)((char *)item + wanted_size);
		new_item->prev = item;
		new_item->next = item->next;
		if(new_item->next)
			new_item->next->prev = new_item;
		item->next = new_item;
		
		new_item->flags = RBFLAG_FREE;
		new_item->size = item->size - wanted_size;
		item->size = wanted_size;
		
		if(!new_item->next)
			rb->last = new_item;
	}
	
	item->flags ^= ~RBFLAG_FREE;
	rb->next_alloc = item->next;
	if(!rb->next_alloc)
		rb->next_alloc = rb->first;
		
	rb->last_alloc = item;
	return item;
}

void *rb_allocate(RINGBUFFER *rb, int size)
{
	int wanted_size = (size+sizeof(RBITEM)+sizeof(RBITEM)-1)/sizeof(RBITEM)*sizeof(RBITEM);
	RBITEM *block = 0;
	
	/* check if we even can fit this block */
	if(wanted_size > rb->size)
		return 0;

	/* free the block if it is in use */
	if(!(rb->next_alloc->flags&RBFLAG_FREE))
		rb->next_alloc = rb_free(rb, rb->next_alloc);
		
	/* first attempt */
	block = rb_try_allocate(rb, wanted_size);
	if(block)
		return (void *)(block+1);
	
	/* ok, we need to wipe some blocks in order to get space */
	while(1)
	{
		if(rb->next_alloc->next)
			rb->next_alloc = rb_free(rb, rb->next_alloc->next);
		else
			rb->next_alloc = rb->first;

		/* try allocate again */
		block = rb_try_allocate(rb, wanted_size);
		if(block)
			return (void *)(block+1);
	}
}

void *rb_prev(RINGBUFFER *rb, void *current)
{
	RBITEM *item = (RBITEM *)current - 1;
	while(1)
	{
		/* back up one step */
		item = item->prev;
		if(!item)
			item = rb->last;
			
		/* we have gone around */
		if(item == rb->last_alloc)
			return 0;
			
		if(!(item->flags&RBFLAG_FREE))
			return item;
	}
}


void *rb_next(RINGBUFFER *rb, void *current)
{
	RBITEM *item = (RBITEM *)current - 1;
	while(1)
	{
		/* back up one step */
		item = item->next;
		if(!item)
			item = rb->first;
			
		/* we have gone around */
		if(item == rb->last_alloc)
			return 0;
			
		if(!(item->flags&RBFLAG_FREE))
			return item;
	}
}

void *rb_first(RINGBUFFER *rb)
{
	return rb_next(rb, (void *)(rb->last_alloc+1));
}

void *rb_last(RINGBUFFER *rb)
{
	return (void *)(rb->last_alloc+1);
}