about summary refs log tree commit diff
path: root/datasrc/teewars.ds
blob: 8c6deb12c3ec21556bcfe80ab449c833824cde1b (plain)
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sounds {
	gun_fire {
		"data/audio/wp_gun_fire-01.wav"
		"data/audio/wp_gun_fire-02.wav"
		"data/audio/wp_gun_fire-03.wav"
	}

	shotgun_fire {
		"data/audio/wp_shotty_fire-01.wav"
		"data/audio/wp_shotty_fire-02.wav"
		"data/audio/wp_shotty_fire-03.wav"
	}
	
	rocket_fire {
		"data/audio/wp_flump_launch-01.wav"
		"data/audio/wp_flump_launch-02.wav"
		"data/audio/wp_flump_launch-03.wav"
	}
	
	hammer_fire {
		"data/audio/wp_hammer_swing-01.wav"
		"data/audio/wp_hammer_swing-02.wav"
		"data/audio/wp_hammer_swing-03.wav"
	}
	
	ninja_fire { 
		"data/audio/wp_ninja_attack-01.wav"
		"data/audio/wp_ninja_attack-02.wav"
		"data/audio/wp_ninja_attack-03.wav"
	}

	rocket_explode {
		"data/audio/wp_flump_explo-01.wav"
		"data/audio/wp_flump_explo-02.wav"
		"data/audio/wp_flump_explo-03.wav"
	}
	
	ninja_hit {
		"data/audio/wp_ninja_hit-01.wav"
		"data/audio/wp_ninja_hit-02.wav"
		"data/audio/wp_ninja_hit-03.wav"
	}

	weapon_switch { 
		"data/audio/wp_switch-01.wav"
		"data/audio/wp_switch-02.wav"
		"data/audio/wp_switch-03.wav"
	}

	player_pain_short {
		"data/audio/vo_teefault_pain_short-01.wav"
		"data/audio/vo_teefault_pain_short-02.wav"
		"data/audio/vo_teefault_pain_short-03.wav"
		"data/audio/vo_teefault_pain_short-04.wav"
		"data/audio/vo_teefault_pain_short-05.wav"
		"data/audio/vo_teefault_pain_short-06.wav"
		"data/audio/vo_teefault_pain_short-07.wav"
		"data/audio/vo_teefault_pain_short-08.wav"
		"data/audio/vo_teefault_pain_short-09.wav"
		"data/audio/vo_teefault_pain_short-10.wav"
		"data/audio/vo_teefault_pain_short-11.wav"
		"data/audio/vo_teefault_pain_short-12.wav"
	}

	player_pain_long {
		"data/audio/vo_teefault_pain_long-01.wav"
		"data/audio/vo_teefault_pain_long-02.wav"
	}

	body_land {
		"data/audio/foley_land-01.wav"
		"data/audio/foley_land-02.wav"
		"data/audio/foley_land-03.wav"
		"data/audio/foley_land-04.wav"
	}
	
	player_jump {
		"data/audio/foley_foot_left-01.wav"
		"data/audio/foley_foot_left-02.wav"
		"data/audio/foley_foot_left-03.wav"
		"data/audio/foley_foot_left-04.wav"
		"data/audio/foley_foot_right-01.wav"
		"data/audio/foley_foot_right-02.wav"
		"data/audio/foley_foot_right-03.wav"
		"data/audio/foley_foot_right-04.wav"
	}

	player_die {
		"data/audio/foley_body_splat-02.wav"
		"data/audio/foley_body_splat-03.wav"
		"data/audio/foley_body_splat-04.wav"
	}
	
	player_spawn {
		"data/audio/vo_teefault_spawn-01.wav"
		"data/audio/vo_teefault_spawn-02.wav"
		"data/audio/vo_teefault_spawn-03.wav"
		"data/audio/vo_teefault_spawn-04.wav"
		"data/audio/vo_teefault_spawn-05.wav"
		"data/audio/vo_teefault_spawn-06.wav"
		"data/audio/vo_teefault_spawn-07.wav"
	}

	tee_cry {
		"data/audio/vo_teefault_cry-01.wav"
		"data/audio/vo_teefault_cry-02.wav"
	}

	hook_loop { 
		"data/audio/hook_loop-01.wav"
		"data/audio/hook_loop-02.wav"
	}
	
	hook_attach {
		"data/audio/hook_attach-01.wav"
		"data/audio/hook_attach-02.wav"
		"data/audio/hook_attach-03.wav"
	}
}


images {
	weapons {
		filename "data/tileset_weapons.png"
	}
	
	game {
		filename "data/game_main.png"
	}

	particles {
		filename "data/tileset_particles.png"
	}

	sun {
		filename "data/sun.png"
	}
	
	char_default {
		filename "data/char_teefault.png"
	}
}

particles {
	part1 {
		sprite sprites.particles.part1
		color 0.7 0.7 0.7 1.0
		life 50
	}

	part2 {
		sprite sprites.particles.part2
		color 1.0 1.0 1.0 1.0
		life 50
	}

	part3 {
		sprite sprites.particles.part3
		color 0.8 0.8 0.8 1.0
		life 50
	}

	part4 {
		sprite sprites.particles.part4
		color 0.98 0.1 0.16 1.0
		life 70
	}

	part5 {
		sprite sprites.particles.part5
		color 1.0 1.0 1.0 1.0
		life 70
	}

	part6 {
		sprite sprites.particles.part6
		color 0.6 0.6 0.6 1.0
		life 100
	}

	part7 {
		sprite sprites.particles.part7
		color 1.0 1.0 1.0 1.0
		life 100
	}
	
	part8 {
		sprite sprites.particles.part8
		color 0.7 0.7 0.7 1.0
		life 150
	}
	
	part9 {
		sprite sprites.particles.part9
		color 1.0 1.0 1.0 1.0
		life 40
	}
}


weapons {
	gun {
		sprite_body sprites.weapons.weapon_gun_body
		sprite_cursor sprites.weapons.weapon_gun_cursor
		sprite_proj sprites.weapons.weapon_gun_proj

		recoil 10
		reloadtime 100
		visual_size 64
	}
	
	rocket {
		sprite_body sprites.weapons.weapon_rocket_body
		sprite_cursor sprites.weapons.weapon_rocket_cursor
		sprite_proj sprites.weapons.weapon_rocket_proj
		
		recoil 10
		reloadtime 600
		visual_size 96
	}
	
	shotgun {
		sprite_body sprites.weapons.weapon_shotgun_body
		sprite_cursor sprites.weapons.weapon_shotgun_cursor
		sprite_proj sprites.weapons.weapon_shotgun_proj
		
		recoil 10
		reloadtime 800
		visual_size 96
	}
	
	hammer {
		sprite_body sprites.weapons.weapon_hammer_body
		sprite_cursor sprites.weapons.weapon_hammer_cursor
		sprite_proj sprites.weapons.weapon_hammer_proj
		
		recoil 10
		reloadtime 100
		visual_size 96
	}
	
	rocket_backpack {
		sprite_body sprites.weapons.weapon_hammer_body
		sprite_cursor sprites.weapons.weapon_hammer_cursor
		sprite_proj sprites.weapons.weapon_hammer_proj
		
		recoil 10
		reloadtime 100
		visual_size 64
	}
}
	
sprites {

	particles images.particles 16 16 {
		part1 2 0 2 2
		part2 4 0 2 2
		part3 6 0 2 2
		part4 8 0 2 2
		part5 10 0 2 2
		part6 2 2 2 2
		part7 4 2 2 2
		part8 6 2 2 2
		part9 8 2 2 2
	}
	
	hud images.game 32 16 {
		health_full 0 0 4 4
		health_empty 5 0 4 4
		armor_full 0 5 4 4
		armor_empty 5 5 4 4
		star1 0 10 3 3
		star2 3 10 3 3
		star3 6 10 3 3
	}
	
	weapons images.weapons 32 32 {
		weapon_gun_body 2 4 4 2
		weapon_gun_cursor 0 4 2 2
		weapon_gun_proj 6 4 2 2
		weapon_gun_muzzle1 8 4 3 2
		weapon_gun_muzzle2 12 4 3 2
		weapon_gun_muzzle3 16 4 3 2
		
		weapon_shotgun_body 2 6 8 2
		weapon_shotgun_cursor 0 6 2 2
		weapon_shotgun_proj 10 6 2 2
		weapon_shotgun_muzzle1 12 6 3 2
		weapon_shotgun_muzzle2 16 6 3 2
		weapon_shotgun_muzzle3 20 6 3 2
		
		weapon_rocket_body 2 8 7 2
		weapon_rocket_cursor 0 8 2 2
		weapon_rocket_proj 10 8 2 2
		
		weapon_hammer_body 2 1 4 3
		weapon_hammer_cursor 0 0 2 2
		weapon_hammer_proj 0 0 0 0
		
		weapon_ninja_body 2 10 7 2
		weapon_ninja_cursor 0 10 2 2
		weapon_ninja_proj 0 0 0 0
		
		hook_chain 2 0 1 1
		hook_head 3 0 2 1
		
		hadoken1 1 12 7 4
		hadoken2 8 12 8 4
		hadoken3 17 12 7 4
	}

	powerups images.weapons 32 32 {
		powerup_health 10 2 2 2
		powerup_armor 12 2 2 2
		powerup_weapon 3 0 6 2
		powerup_ninja 3 10 7 2
		powerup_timefield 3 0 6 2
	}
	
	tees images.char_default 16 64 {
		tee_body 0 0 4 4
		tee_body_outline 4 0 4 4
		tee_foot 8 3 2 1
		tee_foot_outline 8 2 2 1
		
		tee_eye_normal 10 2 1 1
	}
}

animations {
	base {
		body {
			0.0 0 -4 0
		}
		
		back_foot {
			0.0 0 10 0
		}
		
		front_foot {
			0.0 0 10 0
		}
		
		attach {
		}
	}

	idle {
		body {
		}
		
		back_foot {
			0.0 -7 0 0
		}
		
		front_foot {
			0.0  7 0 0
		}
		
		attach {
			0.0  0 0 0
		}
	}
	
	inair {
		body {
		}
		
		back_foot {
			0.0 -3 0 -0.1
		}
		
		front_foot {
			0.0 3 0 -0.1
		}
		
		attach {
		}	
	}

	walk {
		body {
		}
		
		front_foot {
			0.0   8  0 0
			0.2  -8  0 0
			0.4 -10 -4 0.2
			0.6  -8 -8 0.3
			0.8   4 -4 -0.2
			1.0   8  0 0
		}
	
		back_foot {
			0.0 -10 -4 0.2
			0.2  -8 -8 0.3
			0.4  -4 -4 -0.2
			0.6   0  0 0
			0.8  -8  0 0
			1.0 -10 -4 0.2
		}
		
		attach {
		}
	}
	
	hammer_swing {
		body {
		}
		
		front_foot {
		}
	
		back_foot {
		}
		
		attach {
			0.0 0 0 -0.10
			0.3 0 0 0.25
			0.4 0 0 0.30
			0.5 0 0 0.25
			1.0 0 0 -0.10
		}
	}	
}

gui {
	boxes {
		button {
			rect 0 0 48 48
			center 16 16 16 16
		}

		screen_thick {
			rect 0 384 48 48
			center 16 400 16 16
		}

		screen_transparent {
			rect 48 384 48 48
			center 64 400 16 16
		}

		screen_info {
			rect 96 384 48 48
			center 112 400 16 16
		}

		screen_textbox {
			rect 144 384 48 48
			center 160 400 16 16
		}

		screen_list {
			rect 192 384 48 48
			center 208 400 16 16
		}
	}

	misc {
		button_big_topleft 0 0 16 16
		button_big_topmid 16 0 16 16
		button_big_topright 32 0 16 16
		button_big_midleft 0 16 16 16
		button_big_midmid 16 16 16 16
		button_big_midright 32 16 16 16
		button_big_btmleft 0 32 16 16
		button_big_btmmid 16 32 16 16
		button_big_btmright 32 32 16 16
		slider_big_horiz_begin 0 48 16 16
		slider_big_horiz_mid 16 48 16 16
		slider_big_horiz_end 32 48 16 16
		slider_small_horiz_begin 0 96 16 16
		slider_small_horiz_mid 16 96 16 16
		slider_small_horiz_end 32 96 16 16
		slider_small_vert_begin 48 96 16 16
		radio_unchecked 64 112 32 32
		radio_checked 96 112 32 32
		slider_small_vert_mid 48 112 16 16
		slider_small_vert_end 48 128 16 16
		slider_big_vert_begin 48 48 16 16
		slider_big_handle_vert 64 48 16 32
		slider_big_handle_horiz 80 64 32 16
		slider_small_handle_horiz 80 48 16 16
		slider_big_arrow_left 0 64 16 16
		slider_big_arrow_up 16 64 16 16
		slider_big_arrow_right 32 64 16 16
		slider_big_arrow_down 16 80 16 16
		slider_small_arrow_left 0 112 16 16
		slider_small_arrow_up 16 112 16 16
		slider_small_arrow_right 32 112 16 16
		slider_small_arrow_down 16 128 16 16
		slider_small_handle_vert 96 48 16 16
		slider_big_vert_mid 48 64 16 16
		slider_big_vert_end 48 80 16 16
		checkbox_unchecked 64 112 32 32
		checkbox_checked 96 112 32 32
	}
}