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2025-06-26Add fixes HEAD zCatch masterNakidai
2018-08-20Port antispoofeeeee
2018-08-20force vital check on essential cl/srv messages and added additional sequence ↵oy
checking
2013-03-03one more centering window in graphicsPsychoGod
2013-02-25window center position when windowed on Windows :3PsychoGod
2013-02-24fixed some merge problemsoy
2013-02-24increased sleep time when tw is minimized and made it adjustable via ↵oy
cputhrottle otherwise
2013-02-24fixed last commitoy
2013-02-24Bug: Losing render-commands if commandbuffer is full(gfx)BeaR
Problem: If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command So we lose some commands during a frame cuz the commandbuffer is full This fixes the 2nd part of issue 1004
2013-02-24Some graphic batching:BeaR
Speed up for displaying debugtext and envelopepreview (This reduces the performance hit especially for the 'Show Info' mode in the editor) Conflicts: src/engine/client/client.cpp src/game/editor/editor.cpp src/game/editor/editor.h
2013-02-24readded texture resamplingoy
2013-02-24fixed texture memory usage calculation in graphics threadedoy
Conflicts: src/engine/client/graphics_threaded.cpp
2013-02-24fixed last commitoy
2013-02-24Missed a file..BeaR
2013-02-24Readded Texturecompression-supportBeaR
2013-02-24Fixed threaded gfx and building on Mac OS XJohannes Loher
2013-02-24fixed all the errors that the clang static analayzer foundMagnus Auvinen
2013-02-24cleaned up warnings that clang spits out. some bugs found with it.Magnus Auvinen
Conflicts: src/game/server/gamemodes/ctf.cpp src/game/server/gamemodes/ctf.h
2013-02-24#913BeaR
Fix Input Handling
2013-02-24Removed useless enumheinrich5991
2013-02-24Added borderless window functionalityheinrich5991
This might become handy for users with multiple monitors, might resolve other issues aswell
2013-02-24fixed semaphore on macosxoy
2013-02-24fixed wrapping problems when rendering console inputoy
2013-02-24fixed used nettype in server browser and try to use ipv4 and ipv6 socket ↵oy
when using a bindaddr. Closes #940
2013-02-24auto adjust the screen resolution on first start. Closes #921oy
2013-02-24skip screenshot when window isn't active. Closes #931oy
2012-02-05fixed stuck mouse cursor when loosing fullscreen focus on windowsoy
2012-02-05fixed compiling with vs2008 (#932)oy
2012-01-10added demo markers by Choupom. Closes #837oy
2012-01-09put the game version constants all together in one file. Closes #870oy
2012-01-09cleaned up content folder creation. Closes #845oy
2012-01-08fixed some line endingsoy
2012-01-08fixed border rendering in the editor's image preview. Closes #908oy
2012-01-06don't start playing the music again if we're quittingoy
2012-01-06fixed memory corruption with snd_buffer_size configoy
2012-01-06made bindaddr config work for client and master too. Closes #909oy
2012-01-06fixed compiling for macosxoy
2012-01-06made gfx_finish work againoy
2012-01-06made the editor work again. Closes #914oy
2012-01-04fixed mac osxoy
2012-01-04fixed compiling on windowsoy
2012-01-03Merge pull request #912 from matricks/threadedflipoy
Threadedflip
2012-01-03fixed the osx opengl make current thingie.. I think...Magnus Auvinen
2012-01-03added osx implementation. not tested, not even compiled once. hope it worksMagnus Auvinen
2012-01-03fixed kicking of command buffer if it's full when rendering. fixed compile ↵Magnus Auvinen
error on windows
2012-01-03cleaned up the code. fixed so that SDL is inited on main thread and then ↵Magnus Auvinen
transfers the gl context to the render thread
2012-01-01added support for video modesMagnus Auvinen
2012-01-01fixed shutdown and screenshot functionallityMagnus Auvinen
2012-01-01fixed the render frame time and cleaned up some more codeMagnus Auvinen
2011-12-31cleaned up some of the codeMagnus Auvinen