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Author
2013-02-24
readded texture resampling
oy
2013-02-24
fixed texture memory usage calculation in graphics threaded
oy
2013-02-24
fixed last commit
oy
2013-02-24
Missed a file..
BeaR
2013-02-24
Readded Texturecompression-support
BeaR
2013-02-24
Fixed threaded gfx and building on Mac OS X
Johannes Loher
2013-02-24
fixed all the errors that the clang static analayzer found
Magnus Auvinen
2013-02-24
cleaned up warnings that clang spits out. some bugs found with it.
Magnus Auvinen
2013-02-24
#913
BeaR
2013-02-24
Removed useless enum
heinrich5991
2013-02-24
Added borderless window functionality
heinrich5991
2013-02-24
fixed semaphore on macosx
oy
2013-02-24
fixed wrapping problems when rendering console input
oy
2013-02-24
fixed used nettype in server browser and try to use ipv4 and ipv6 socket when...
oy
2013-02-24
auto adjust the screen resolution on first start. Closes #921
oy
2013-02-24
skip screenshot when window isn't active. Closes #931
oy
2012-02-05
fixed stuck mouse cursor when loosing fullscreen focus on windows
oy
2012-02-05
fixed compiling with vs2008 (#932)
oy
2012-01-10
added demo markers by Choupom. Closes #837
oy
2012-01-09
put the game version constants all together in one file. Closes #870
oy
2012-01-09
cleaned up content folder creation. Closes #845
oy
2012-01-08
fixed some line endings
oy
2012-01-08
fixed border rendering in the editor's image preview. Closes #908
oy
2012-01-06
don't start playing the music again if we're quitting
oy
2012-01-06
fixed memory corruption with snd_buffer_size config
oy
2012-01-06
made bindaddr config work for client and master too. Closes #909
oy
2012-01-06
fixed compiling for macosx
oy
2012-01-06
made gfx_finish work again
oy
2012-01-06
made the editor work again. Closes #914
oy
2012-01-04
fixed mac osx
oy
2012-01-04
fixed compiling on windows
oy
2012-01-03
Merge pull request #912 from matricks/threadedflip
oy
2012-01-03
fixed the osx opengl make current thingie.. I think...
Magnus Auvinen
2012-01-03
added osx implementation. not tested, not even compiled once. hope it works
Magnus Auvinen
2012-01-03
fixed kicking of command buffer if it's full when rendering. fixed compile er...
Magnus Auvinen
2012-01-03
cleaned up the code. fixed so that SDL is inited on main thread and then tran...
Magnus Auvinen
2012-01-01
added support for video modes
Magnus Auvinen
2012-01-01
fixed shutdown and screenshot functionallity
Magnus Auvinen
2012-01-01
fixed the render frame time and cleaned up some more code
Magnus Auvinen
2011-12-31
cleaned up some of the code
Magnus Auvinen
2011-12-31
added flags for mipmap generation on textures. fixes missing texts
Magnus Auvinen
2011-12-31
fixed so that you can select graphics backend via gfx_threaded
Magnus Auvinen
2011-12-31
fixed so that the rendering can be done async from the input, network and update
Magnus Auvinen
2011-12-31
fixed texture upload support. removed raw gl calls from the text render
Magnus Auvinen
2011-12-31
fixed so that the resolusion is set correctly on init
Magnus Auvinen
2011-12-31
splitted out the graphics threaded into a separate header
Magnus Auvinen
2011-12-31
initial commit of the threaded graphics. can start game and render the gui. n...
Magnus Auvinen
2011-12-30
clean up temp commands on logout in the client
oy
2011-12-30
ugly incomplete hack to put the rendering into another thread so we don't hav...
Magnus Auvinen
2011-12-29
reworked ban system
oy
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