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AgeCommit message (Collapse)Author
2010-08-05added lost datadir override featureoy
2010-07-17Merge branch 'master' of http://github.com/matricks/teeworldsoy
2010-07-05fixed some compiler errors and warnings with clangMagnus Auvinen
2010-07-02fixed connecting to localhost if the client couldn't find the address and ↵oy
small cleanup
2010-06-27fixed screenshot bug. Closes #144oy
2010-06-18made the console use the flagmask when looking for command (FindCommand) and ↵oy
removed double "No such command" console message
2010-06-10Fixed issue #115, text now fits into columns in server browserxalduin
2010-06-10Fixed remaining compiler warnings for gcc on Linuxxalduin
2010-06-03Issue #82 time and date in screenshot filenamexalduin
2010-06-02fixed so that SDL_main is declared as a C function so linking gets done ↵Magnus Auvinen
correctly
2010-06-02fixed compile errors for osxMagnus Auvinen
2010-05-31removed alpha values from screenshots (#742)Tom Adams
2010-05-30*some esthetic changesThomas
*split "CHud::RenderGoals()" *added "reload" command *added the ability to show last chat lines (+show_chat) *updated french.txt
2010-05-30auto capture mouse on focus (#728)Tom Adams
2010-05-29cleaned up some codeMagnus Auvinen
2010-05-29cleaned up some commentsMagnus Auvinen
2010-05-29fixed crash with related to player countMagnus Auvinen
2010-05-29copied refactor to trunkMagnus Auvinen
2009-10-29added missing headersMagnus Auvinen
2009-10-27major update with stuffMagnus Auvinen
2009-06-15fixed chaining of console commands, allows snatching updates of console ↵Magnus Auvinen
variables. cleaned up some code
2009-06-15fixed so that the demo player doesn't crash when the map isn't foundMagnus Auvinen
2009-06-15fixed crashing of server side demos due to client_entergame() being processedMagnus Auvinen
2009-06-13minor cleanup of out commented clodeMagnus Auvinen
2009-06-13improved the font system even futher. utf8 is now used everywhere. it uses ↵Magnus Auvinen
less memory as well
2009-06-07fixed utf8 supportMagnus Auvinen
2009-06-07new font rendering system using freetype2. only compiles under linux for nowMagnus Auvinen
2009-05-31moved 0.5 branch to trunkMagnus Auvinen
2009-01-24continued work on prediction and game timerMagnus Auvinen
2009-01-24added help messages for all commands. added syntax in the help msgAlfred Eriksson
2009-01-24added ping spike detectionMagnus Auvinen
2009-01-24fixed so the console show help for each command. not all commands have ↵Magnus Auvinen
descriptions however
2009-01-24fixed bug in text renderingMagnus Auvinen
2009-01-24added tab completion to the console. works for local and remoteMagnus Auvinen
2009-01-24moved refreshing of masters in the client from the server browsers to before ↵Magnus Auvinen
we load so we refresh while we are loading
2009-01-24fixed so that the client connect command works when passed as an argumentMagnus Auvinen
2009-01-22removed old debug spamMagnus Auvinen
2009-01-21fixed mouse buttons that I kinda fucked upMagnus Auvinen
2009-01-21cleaned up mouse input a bitMagnus Auvinen
2009-01-21added support for mouse buttons 4-8Magnus Auvinen
2009-01-21stop recording on map loadMagnus Auvinen
2009-01-21fixed vsync optionMagnus Auvinen
2009-01-21added snd_buffer_sizeAlfred Eriksson
2009-01-21improved crapnet so it changes between different ping configurations. ↵Magnus Auvinen
improved the game timer
2009-01-21improved the prediction timer to handle crappy connections betterMagnus Auvinen
2009-01-13ppc sound fixJoel de Vahl
2009-01-12refreshing the server info when loadingAlfred Eriksson
2009-01-11fixed fsaa sampling and reduction of fsaa if gfx init failsMagnus Auvinen
2009-01-11use dmg for osx deliver, build universal binary, fix backspace being entered ↵Joel de Vahl
as a character
2009-01-11removed the tuning filtering and warning. modded servers can use tuning for ↵Alfred Eriksson
free. added pure server checking - ctf, dm and tdm gametypes are not allowed to have different tuning.