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zCatch
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Author
2012-01-09
put the game version constants all together in one file. Closes #870
oy
2012-01-09
cleaned up content folder creation. Closes #845
oy
2012-01-08
fixed some line endings
oy
2012-01-08
fixed border rendering in the editor's image preview. Closes #908
oy
2012-01-06
don't start playing the music again if we're quitting
oy
2012-01-06
fixed memory corruption with snd_buffer_size config
oy
2012-01-06
made bindaddr config work for client and master too. Closes #909
oy
2012-01-06
fixed compiling for macosx
oy
2012-01-06
made gfx_finish work again
oy
2012-01-06
made the editor work again. Closes #914
oy
2012-01-04
fixed mac osx
oy
2012-01-04
fixed compiling on windows
oy
2012-01-03
Merge pull request #912 from matricks/threadedflip
oy
2012-01-03
fixed the osx opengl make current thingie.. I think...
Magnus Auvinen
2012-01-03
added osx implementation. not tested, not even compiled once. hope it works
Magnus Auvinen
2012-01-03
fixed kicking of command buffer if it's full when rendering. fixed compile er...
Magnus Auvinen
2012-01-03
cleaned up the code. fixed so that SDL is inited on main thread and then tran...
Magnus Auvinen
2012-01-01
added support for video modes
Magnus Auvinen
2012-01-01
fixed shutdown and screenshot functionallity
Magnus Auvinen
2012-01-01
fixed the render frame time and cleaned up some more code
Magnus Auvinen
2011-12-31
cleaned up some of the code
Magnus Auvinen
2011-12-31
added flags for mipmap generation on textures. fixes missing texts
Magnus Auvinen
2011-12-31
fixed so that you can select graphics backend via gfx_threaded
Magnus Auvinen
2011-12-31
fixed so that the rendering can be done async from the input, network and update
Magnus Auvinen
2011-12-31
fixed texture upload support. removed raw gl calls from the text render
Magnus Auvinen
2011-12-31
fixed so that the resolusion is set correctly on init
Magnus Auvinen
2011-12-31
splitted out the graphics threaded into a separate header
Magnus Auvinen
2011-12-31
initial commit of the threaded graphics. can start game and render the gui. n...
Magnus Auvinen
2011-12-30
clean up temp commands on logout in the client
oy
2011-12-30
ugly incomplete hack to put the rendering into another thread so we don't hav...
Magnus Auvinen
2011-12-29
reworked ban system
oy
2011-12-29
fixed that the server browser list gets sorted twice on a new entry
oy
2011-12-29
fixed texture increasing in the text renderer
oy
2011-12-10
removed some resource loading spam. Closes #894
oy
2011-12-04
cleaned up few things
oy
2011-11-30
added caching for the play command. Closes #891
oy
2011-11-29
added faster way of inverting the sorted serverlist by KillaBilla. Closes #885
oy
2011-11-29
added a todo note
oy
2011-11-29
Replaced sorting implementation with stable one to prevent annoying flickerin...
eeeee
2011-08-11
General whitespace and tab cleanup
Shereef Marzouk
2011-08-05
fixed a nasty noise problem. Closes #812
oy
2011-07-31
zero out client memory on startup to prevent more bad surprises
oy
2011-07-31
fixed a client crash in debug. Closes #806
oy
2011-07-31
fixed client crash in debug
oy
2011-07-30
added missing newlines at end of 2 files
oy
2011-07-30
Added server sided automatic demo recording
Johannes Loher
2011-07-30
create client on heap. Closes #744
oy
2011-07-15
fixed clipping on some machines
SushiTee
2011-07-14
made rcon auto completion serverside. Closes #97
oy
2011-07-07
fixed some NETTYPE usage based on the socket state
oy
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