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-rw-r--r--src/game/client/game_client.cpp4
-rw-r--r--src/game/client/menu.cpp6
2 files changed, 8 insertions, 2 deletions
diff --git a/src/game/client/game_client.cpp b/src/game/client/game_client.cpp
index 1e0c81e6..f04d7712 100644
--- a/src/game/client/game_client.cpp
+++ b/src/game/client/game_client.cpp
@@ -1539,9 +1539,9 @@ static void render_player(
 
 	if(player.state == STATE_CHATTING)
 	{
-		gfx_texture_set(data->images[IMAGE_CHAT_BUBBLES].id);
+		gfx_texture_set(data->images[IMAGE_EMOTICONS].id);
 		gfx_quads_begin();
-		select_sprite(SPRITE_CHAT_DOTDOT);
+		select_sprite(SPRITE_DOTDOT);
 		gfx_quads_draw(position.x + 24, position.y - 40, 64,64);
 		gfx_quads_end();
 	}
diff --git a/src/game/client/menu.cpp b/src/game/client/menu.cpp
index a0099929..6067edf0 100644
--- a/src/game/client/menu.cpp
+++ b/src/game/client/menu.cpp
@@ -37,6 +37,7 @@ enum gui_tileset_enum
 
 void draw_area(gui_tileset_enum tileset, int areax, int areay, int areaw, int areah, float x, float y, float w, float h)
 {
+/*
 	const float tex_w = 512.0, tex_h = 512.0;
 
 	switch (tileset)
@@ -69,6 +70,7 @@ void draw_area(gui_tileset_enum tileset, int areax, int areay, int areaw, int ar
 		te_y); // endy								
     gfx_quads_drawTL(x,y,w,h);
     gfx_quads_end();
+    */
 }
 
 void draw_part(int part_type, gui_tileset_enum tileset, float x, float y, float w, float h)
@@ -163,11 +165,14 @@ void draw_background(float t)
 		draw_sprite(4000 - fmod(t * 60 + 500, 4512), 300+130, 256);
     gfx_quads_end();
 
+	/*
     gfx_texture_set(data->images[IMAGE_MENU_BACKGROUND].id);
     gfx_quads_begin();
 	    gfx_quads_drawTL(0, 430, 1600, 1600/2);
     gfx_quads_end();
+    */
 
+/*
 	int frame = int(t * 10) % 3;
 
 	//float x_path = -t
@@ -193,6 +198,7 @@ void draw_background(float t)
 		0.5f); // endy								
     gfx_quads_drawTL(1250 + x_nudge, 480 + y_nudge, 64, 64);
     gfx_quads_end();
+    */
 }
 
 void draw_image_button(const void *id, const char *text, int checked, float x, float y, float w, float h, void *extra)