diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/server/entities/character.cpp | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index 68eb28eb..aab489bf 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -781,18 +781,6 @@ bool CCharacter::TakeDamage(vec2 Force, int Dmg, int From, int Weapon) m_DamageTaken++; - // create healthmod indicator - if(Server()->Tick() < m_DamageTakenTick+25) - { - // make sure that the damage indicators doesn't group together - GameServer()->CreateDamageInd(m_Pos, m_DamageTaken*0.25f, Dmg); - } - else - { - m_DamageTaken = 0; - GameServer()->CreateDamageInd(m_Pos, 0, Dmg); - } - if(Dmg) { /* zCatch*/ |