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-rw-r--r--src/game/server/entities/character.cpp6
-rw-r--r--src/game/server/entities/character.hpp2
-rw-r--r--src/game/server/player.cpp4
-rw-r--r--src/game/server/player.hpp2
4 files changed, 7 insertions, 7 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index 539e250d..4ef7cc78 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -833,9 +833,9 @@ bool CHARACTER::take_damage(vec2 force, int dmg, int from, int weapon)
 	return true;
 }
 
-void CHARACTER::snap(int snaping_client)
+void CHARACTER::snap(int snapping_client)
 {
-	if(networkclipped(snaping_client))
+	if(networkclipped(snapping_client))
 		return;
 	
 	NETOBJ_CHARACTER *character = (NETOBJ_CHARACTER *)snap_new_item(NETOBJTYPE_CHARACTER, player->client_id, sizeof(NETOBJ_CHARACTER));
@@ -862,7 +862,7 @@ void CHARACTER::snap(int snaping_client)
 
 	character->direction = input.direction;
 
-	if(player->client_id == snaping_client)
+	if(player->client_id == snapping_client)
 	{
 		character->health = health;
 		character->armor = armor;
diff --git a/src/game/server/entities/character.hpp b/src/game/server/entities/character.hpp
index 818cebdf..bfb9d8c2 100644
--- a/src/game/server/entities/character.hpp
+++ b/src/game/server/entities/character.hpp
@@ -118,7 +118,7 @@ public:
 
 	virtual void tick();
 	virtual void tick_defered();
-	virtual void snap(int snaping_client);
+	virtual void snap(int snapping_client);
 	
 	bool increase_health(int amount);
 	bool increase_armor(int amount);
diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp
index b31c4d2f..cc12c48a 100644
--- a/src/game/server/player.cpp
+++ b/src/game/server/player.cpp
@@ -61,7 +61,7 @@ void PLAYER::tick()
 		try_respawn();
 }
 
-void PLAYER::snap(int snaping_client)
+void PLAYER::snap(int snapping_client)
 {
 	NETOBJ_CLIENT_INFO *client_info = (NETOBJ_CLIENT_INFO *)snap_new_item(NETOBJTYPE_CLIENT_INFO, client_id, sizeof(NETOBJ_CLIENT_INFO));
 	str_to_ints(&client_info->name0, 6, server_clientname(client_id));
@@ -79,7 +79,7 @@ void PLAYER::snap(int snaping_client)
 	info->score = score;
 	info->team = team;
 
-	if(client_id == snaping_client)
+	if(client_id == snapping_client)
 		info->local = 1;	
 }
 
diff --git a/src/game/server/player.hpp b/src/game/server/player.hpp
index e88ce858..a1aed594 100644
--- a/src/game/server/player.hpp
+++ b/src/game/server/player.hpp
@@ -64,7 +64,7 @@ public:
 	void set_team(int team);
 	
 	void tick();
-	void snap(int snaping_client);
+	void snap(int snapping_client);
 
 	void on_direct_input(NETOBJ_PLAYER_INPUT *new_input);
 	void on_predicted_input(NETOBJ_PLAYER_INPUT *new_input);