diff options
Diffstat (limited to 'src/game/server')
| -rw-r--r-- | src/game/server/entities/character.cpp | 4 | ||||
| -rw-r--r-- | src/game/server/entities/laser.cpp | 1 | ||||
| -rw-r--r-- | src/game/server/gameworld.cpp | 1 |
3 files changed, 0 insertions, 6 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index 821aade5..8ab41df3 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -115,8 +115,6 @@ void CCharacter::HandleNinja() if(m_ActiveWeapon != WEAPON_NINJA) return; - vec2 Direction = normalize(vec2(m_LatestInput.m_TargetX, m_LatestInput.m_TargetY)); - if ((Server()->Tick() - m_Ninja.m_ActivationTick) > (g_pData->m_Weapons.m_Ninja.m_Duration * Server()->TickSpeed() / 1000)) { // time's up, return @@ -436,8 +434,6 @@ void CCharacter::HandleWeapons() //ninja HandleNinja(); - vec2 Direction = normalize(vec2(m_LatestInput.m_TargetX, m_LatestInput.m_TargetY)); - // check reload timer if(m_ReloadTimer) { diff --git a/src/game/server/entities/laser.cpp b/src/game/server/entities/laser.cpp index 30ed0a9b..af66fe0c 100644 --- a/src/game/server/entities/laser.cpp +++ b/src/game/server/entities/laser.cpp @@ -44,7 +44,6 @@ void CLaser::DoBounce() } vec2 To = m_Pos + m_Dir * m_Energy; - vec2 OrgTo = To; if(GameServer()->Collision()->IntersectLine(m_Pos, To, 0x0, &To)) { diff --git a/src/game/server/gameworld.cpp b/src/game/server/gameworld.cpp index 6444cce5..89f4808d 100644 --- a/src/game/server/gameworld.cpp +++ b/src/game/server/gameworld.cpp @@ -183,7 +183,6 @@ CCharacter *CGameWorld::IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, v { // Find other players float ClosestLen = distance(Pos0, Pos1) * 100.0f; - vec2 LineDir = normalize(Pos1-Pos0); CCharacter *pClosest = 0; CCharacter *p = (CCharacter *)FindFirst(ENTTYPE_CHARACTER); |