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-rw-r--r--src/game/server/gamecontroller.cpp2
-rw-r--r--src/game/server/player.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp
index 519a28ae..66d84519 100644
--- a/src/game/server/gamecontroller.cpp
+++ b/src/game/server/gamecontroller.cpp
@@ -308,7 +308,7 @@ void IGameController::OnPlayerInfoChange(class CPlayer *pP)
 int IGameController::OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int Weapon)
 {
 	// do scoreing
-	if(!pKiller)
+	if(!pKiller || Weapon == WEAPON_GAME)
 		return 0;
 	if(pKiller == pVictim->GetPlayer())
 		pVictim->GetPlayer()->m_Score--; // suicide
diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp
index 8e58b7c1..c295b5d5 100644
--- a/src/game/server/player.cpp
+++ b/src/game/server/player.cpp
@@ -156,9 +156,9 @@ void CPlayer::SetTeam(int Team)
 	GameServer()->SendChat(-1, CGameContext::CHAT_ALL, Buf); 
 	
 	KillCharacter();
+
 	m_Team = Team;
-	m_Score = 0;
-	m_ScoreStartTick = Server()->Tick();
+	//m_ScoreStartTick = Server()->Tick();
 	// we got to wait 0.5 secs before respawning
 	m_RespawnTick = Server()->Tick()+Server()->TickSpeed()/2;
 	dbg_msg("game", "team_join player='%d:%s' m_Team=%d", m_ClientID, Server()->ClientName(m_ClientID), m_Team);