diff options
Diffstat (limited to 'src/game/server/gamemodes')
| -rw-r--r-- | src/game/server/gamemodes/ctf.cpp | 34 | ||||
| -rw-r--r-- | src/game/server/gamemodes/ctf.h | 1 | ||||
| -rw-r--r-- | src/game/server/gamemodes/dm.cpp | 1 | ||||
| -rw-r--r-- | src/game/server/gamemodes/mod.cpp | 2 | ||||
| -rw-r--r-- | src/game/server/gamemodes/tdm.cpp | 1 |
5 files changed, 29 insertions, 10 deletions
diff --git a/src/game/server/gamemodes/ctf.cpp b/src/game/server/gamemodes/ctf.cpp index 58087c86..66cc4c2c 100644 --- a/src/game/server/gamemodes/ctf.cpp +++ b/src/game/server/gamemodes/ctf.cpp @@ -1,6 +1,9 @@ /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ +#include <engine/shared/config.h> + #include <game/mapitems.h> + #include <game/server/entities/character.h> #include <game/server/entities/flag.h> #include <game/server/player.h> @@ -63,6 +66,30 @@ int CGameControllerCTF::OnCharacterDeath(class CCharacter *pVictim, class CPlaye return HadFlag; } +void CGameControllerCTF::DoWincheck() +{ + if(m_GameOverTick == -1 && !m_Warmup) + { + // check score win condition + if((g_Config.m_SvScorelimit > 0 && (m_aTeamscore[TEAM_RED] >= g_Config.m_SvScorelimit || m_aTeamscore[TEAM_BLUE] >= g_Config.m_SvScorelimit)) || + (g_Config.m_SvTimelimit > 0 && (Server()->Tick()-m_RoundStartTick) >= g_Config.m_SvTimelimit*Server()->TickSpeed()*60)) + { + if(m_SuddenDeath) + { + if(m_aTeamscore[TEAM_RED]/100 != m_aTeamscore[TEAM_BLUE]/100) + EndRound(); + } + else + { + if(m_aTeamscore[TEAM_RED] != m_aTeamscore[TEAM_BLUE]) + EndRound(); + else + m_SuddenDeath = 1; + } + } + } +} + bool CGameControllerCTF::CanBeMovedOnBalance(int ClientID) { CCharacter* Character = GameServer()->m_apPlayers[ClientID]->GetCharacter(); @@ -117,12 +144,7 @@ void CGameControllerCTF::Tick() { IGameController::Tick(); - if(GameServer()->m_World.m_ResetRequested) - return; - - DoTeamScoreWincheck(); - - if(GameServer()->m_World.m_Paused) + if(GameServer()->m_World.m_ResetRequested || GameServer()->m_World.m_Paused) return; for(int fi = 0; fi < 2; fi++) diff --git a/src/game/server/gamemodes/ctf.h b/src/game/server/gamemodes/ctf.h index 44bd9e8e..72747ed7 100644 --- a/src/game/server/gamemodes/ctf.h +++ b/src/game/server/gamemodes/ctf.h @@ -11,6 +11,7 @@ public: class CFlag *m_apFlags[2]; CGameControllerCTF(class CGameContext *pGameServer); + virtual void DoWincheck(); virtual bool CanBeMovedOnBalance(int ClientID); virtual void Snap(int SnappingClient); virtual void Tick(); diff --git a/src/game/server/gamemodes/dm.cpp b/src/game/server/gamemodes/dm.cpp index d2b69b43..bdca4c9a 100644 --- a/src/game/server/gamemodes/dm.cpp +++ b/src/game/server/gamemodes/dm.cpp @@ -11,6 +11,5 @@ CGameControllerDM::CGameControllerDM(class CGameContext *pGameServer) void CGameControllerDM::Tick() { - DoPlayerScoreWincheck(); IGameController::Tick(); } diff --git a/src/game/server/gamemodes/mod.cpp b/src/game/server/gamemodes/mod.cpp index 127be2bc..eb8fd7c8 100644 --- a/src/game/server/gamemodes/mod.cpp +++ b/src/game/server/gamemodes/mod.cpp @@ -15,8 +15,6 @@ CGameControllerMOD::CGameControllerMOD(class CGameContext *pGameServer) void CGameControllerMOD::Tick() { // this is the main part of the gamemode, this function is run every tick - DoPlayerScoreWincheck(); // checks for winners, no teams version - //DoTeamScoreWincheck(); // checks for winners, two teams version IGameController::Tick(); } diff --git a/src/game/server/gamemodes/tdm.cpp b/src/game/server/gamemodes/tdm.cpp index 54e645b3..50ecd93e 100644 --- a/src/game/server/gamemodes/tdm.cpp +++ b/src/game/server/gamemodes/tdm.cpp @@ -48,6 +48,5 @@ void CGameControllerTDM::Snap(int SnappingClient) void CGameControllerTDM::Tick() { - DoTeamScoreWincheck(); IGameController::Tick(); } |