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-rw-r--r--src/game/server/gamemodes/ctf.cpp4
-rw-r--r--src/game/server/gamemodes/ctf.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/game/server/gamemodes/ctf.cpp b/src/game/server/gamemodes/ctf.cpp
index 6cefe435..f4ef6808 100644
--- a/src/game/server/gamemodes/ctf.cpp
+++ b/src/game/server/gamemodes/ctf.cpp
@@ -63,9 +63,9 @@ int CGameControllerCTF::OnCharacterDeath(class CCharacter *pVictim, class CPlaye
 	return HadFlag;
 }
 
-bool CGameControllerCTF::CanBeMovedOnBalance(int Cid)
+bool CGameControllerCTF::CanBeMovedOnBalance(int ClientID)
 {
-	CCharacter* Character = GameServer()->m_apPlayers[Cid]->GetCharacter();
+	CCharacter* Character = GameServer()->m_apPlayers[ClientID]->GetCharacter();
 	if(Character)
 	{
 		for(int fi = 0; fi < 2; fi++)
diff --git a/src/game/server/gamemodes/ctf.h b/src/game/server/gamemodes/ctf.h
index ffe0baba..e6fb9c89 100644
--- a/src/game/server/gamemodes/ctf.h
+++ b/src/game/server/gamemodes/ctf.h
@@ -11,7 +11,7 @@ public:
 	class CFlag *m_apFlags[2];
 	
 	CGameControllerCTF(class CGameContext *pGameServer);
-	virtual bool CanBeMovedOnBalance(int Cid);
+	virtual bool CanBeMovedOnBalance(int ClientID);
 	virtual void Tick();
 	
 	virtual bool OnEntity(int Index, vec2 Pos);