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path: root/src/game/server/gamemodes/zcatch.cpp
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Diffstat (limited to 'src/game/server/gamemodes/zcatch.cpp')
-rw-r--r--src/game/server/gamemodes/zcatch.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp
index 393f4511..30948d12 100644
--- a/src/game/server/gamemodes/zcatch.cpp
+++ b/src/game/server/gamemodes/zcatch.cpp
@@ -78,8 +78,7 @@ int CGameController_zCatch::OnCharacterDeath(class CCharacter *pVictim, class CP
 			pVictim->GetPlayer()->m_CaughtBy = pKiller->GetCID();
 			pVictim->GetPlayer()->SetTeamDirect(TEAM_SPECTATORS);
 
-			if(pVictim->GetPlayer()->m_PlayerWantToFollowCatcher)
-				pVictim->GetPlayer()->m_SpectatorID = pKiller->GetCID(); // Let the victim follow his catcher
+			pVictim->GetPlayer()->m_SpectatorID = pKiller->GetCID(); // Let the victim follow his catcher
 
 			char aBuf[256];
 			str_format(aBuf, sizeof(aBuf), "Caught by \"%s\". You will join the game automatically when \"%s\" dies.", Server()->ClientName(pKiller->GetCID()), Server()->ClientName(pKiller->GetCID()));