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-rw-r--r--src/game/server/gamecontroller.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp
index eb9dc9b5..5f330110 100644
--- a/src/game/server/gamecontroller.cpp
+++ b/src/game/server/gamecontroller.cpp
@@ -137,7 +137,7 @@ bool IGameController::OnEntity(int Index, vec2 Pos)
 	else if(Index == ENTITY_SPAWN_BLUE)
 		m_aaSpawnPoints[2][m_aNumSpawnPoints[2]++] = Pos;
 	/* zCatch */
-   	else if(!GameServer()->m_pController->IsZCatch() || g_Config.m_SvMode == 0)
+   	else if(!GameServer()->m_pController->IsZCatch())
     	{
         if(Index == ENTITY_ARMOR_1)
             Type = POWERUP_ARMOR;