diff options
Diffstat (limited to 'src/game/server/gamecontext.cpp')
| -rw-r--r-- | src/game/server/gamecontext.cpp | 185 |
1 files changed, 175 insertions, 10 deletions
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index a8b2f379..af3c672d 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -13,6 +13,7 @@ #include "gamemodes/tdm.h" #include "gamemodes/ctf.h" #include "gamemodes/mod.h" +#include "gamemodes/zcatch.hpp" enum { @@ -422,7 +423,10 @@ void CGameContext::OnTick() bool aVoteChecked[MAX_CLIENTS] = {0}; for(int i = 0; i < MAX_CLIENTS; i++) { - if(!m_apPlayers[i] || m_apPlayers[i]->GetTeam() == TEAM_SPECTATORS || aVoteChecked[i]) // don't count in votes by spectators + /* zCatch - Allow voting from players in spectators (needed or the last 2 players ingame can kick the whole server), + * but deny votes from players who are explicit in spec + */ + if(!m_apPlayers[i] || m_apPlayers[i]->m_SpecExplicit == 1 || aVoteChecked[i]) // don't count in votes by spectators continue; int ActVote = m_apPlayers[i]->m_Vote; @@ -508,6 +512,80 @@ void CGameContext::OnClientEnter(int ClientID) { //world.insert_entity(&players[client_id]); m_apPlayers[ClientID]->Respawn(); + + /* begin zCatch */ + int leader_id = -1; + int StartTeam = m_pController->ClampTeam(1); + + if(m_pController->IsZCatch()) + { + int num = 0; + + for(int i=0; i<MAX_CLIENTS; i++) + { + if(IsClientReady(i)) + num++; + } + if(num < 3) + m_pController->EndRound(); + + if(g_Config.m_SvAllowJoin == 0) + { + m_apPlayers[ClientID]->m_CatchedBy = ZCATCH_JOINED_NEW; + m_apPlayers[ClientID]->m_SpecExplicit = 0; + StartTeam = (num < 3) ? m_pController->ClampTeam(1) : TEAM_SPECTATORS; + } + else if(g_Config.m_SvAllowJoin == 1) + { + m_apPlayers[ClientID]->m_CatchedBy = ZCATCH_NOT_CATCHED; + m_apPlayers[ClientID]->m_SpecExplicit = (num < 3) ? 0 : 1; + StartTeam = (num < 3) ? m_pController->ClampTeam(1) : TEAM_SPECTATORS; + SendBroadcast("You can join the game", ClientID); + + } + else if(g_Config.m_SvAllowJoin == 2) + { + int num2 = 0, num_prev = 0; + + for(int i = 0; i < MAX_CLIENTS; i++) + { + if(m_apPlayers[i]) + { + num2 = 0; + for(int j = 0; j < MAX_CLIENTS; j++) + { + if(m_apPlayers[j] && m_apPlayers[j]->m_CatchedBy == i) + num2++; + } + if(num2 > num_prev) + { + leader_id = i; + num_prev = num2; + } + } + } + + if(leader_id > -1) + { + m_apPlayers[ClientID]->m_CatchedBy = leader_id; + m_apPlayers[ClientID]->m_SpecExplicit = 0; + m_apPlayers[ClientID]->m_SpectatorID = leader_id; + StartTeam = TEAM_SPECTATORS; + } + else + { + m_apPlayers[ClientID]->m_CatchedBy = ZCATCH_NOT_CATCHED; + m_apPlayers[ClientID]->m_SpecExplicit = 0; + } + } + else + StartTeam = m_pController->GetAutoTeam(ClientID); + } + + m_apPlayers[ClientID]->SetTeamDirect(StartTeam); + + /* end zCatch */ + char aBuf[512]; str_format(aBuf, sizeof(aBuf), "'%s' entered and joined the %s", Server()->ClientName(ClientID), m_pController->GetTeamName(m_apPlayers[ClientID]->GetTeam())); SendChat(-1, CGameContext::CHAT_ALL, aBuf); @@ -516,6 +594,21 @@ void CGameContext::OnClientEnter(int ClientID) Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf); m_VoteUpdate = true; + + /* zCatch begin */ + if(m_pController->IsZCatch()) + { + SendChatTarget(ClientID, "Welcome to zCatch!"); + SendChatTarget(ClientID, "type /cmdlist to get all commands"); + SendChatTarget(ClientID, "type /help for instructions"); + if(g_Config.m_SvAllowJoin == 2 && leader_id > -1) + { + char buf[128]; + str_format(buf, sizeof(buf), "You will join the game when %s dies", Server()->ClientName(leader_id)); + SendChatTarget(ClientID, buf); + } + } + /* zCatch end */ } void CGameContext::OnClientConnected(int ClientID) @@ -601,7 +694,45 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID) pMessage++; } - SendChat(ClientID, Team, pMsg->m_pMessage); + /* begin zCatch*/ + if(!str_comp("/info", pMsg->m_pMessage) || !str_comp("/about", pMsg->m_pMessage)) + { + SendChatTarget(ClientID, " "); + SendChatTarget(ClientID, "zCatch v.0.4.1 by erd and Teetime. Type /cmdlist for all commands."); + } + else if(!str_comp("/cmdlist", pMsg->m_pMessage)) + { + SendChatTarget(ClientID, " "); + SendChatTarget(ClientID, "/info or /about - see information about author."); + SendChatTarget(ClientID, "/help - learn how to play."); + SendChatTarget(ClientID, "/follow 1 or /follow 0 - Enables/Disables following of the catcher."); + } + else if(!str_comp("/help", pMsg->m_pMessage)) + { + SendChatTarget(ClientID, " "); + SendChatTarget(ClientID, "The winner is the tee which is left over at the end."); + SendChatTarget(ClientID, "If you die, all players that you killed will respawn."); + SendChatTarget(ClientID, "So the only way to win is to kill every player without beeing killed."); + SendChatTarget(ClientID, "Have fun!"); + } + else if(!str_comp("/follow 0", pMsg->m_pMessage)) + { + pPlayer->m_PlayerWantToFollowCatcher = 0; + pPlayer->m_SpectatorID = SPEC_FREEVIEW; + SendChatTarget(ClientID, "Follow of catcher disabled."); + } + else if(!str_comp("/follow 1", pMsg->m_pMessage)) + { + pPlayer->m_PlayerWantToFollowCatcher = 1; + if(pPlayer->m_CatchedBy != ZCATCH_JOINED_NEW) // prevent freezing of client on the latest pos when sv_allow_join == 0 + pPlayer->m_SpectatorID = pPlayer->m_CatchedBy; + SendChatTarget(ClientID, "Follow of catcher enabled."); + } + else if(!str_comp_num("/", pMsg->m_pMessage, 1)) + SendChatTarget(ClientID, "Unknown command."); + else + SendChat(ClientID, Team, pMsg->m_pMessage); + /* end zCatch */ } else if(MsgID == NETMSGTYPE_CL_CALLVOTE) { @@ -610,7 +741,8 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID) int64 Now = Server()->Tick(); pPlayer->m_LastVoteTry = Now; - if(pPlayer->GetTeam() == TEAM_SPECTATORS) + // zCatch - Only People who are explicit in Spectators can't vote! + if(pPlayer->m_SpecExplicit == 1) //zCatch { SendChatTarget(ClientID, "Spectators aren't allowed to start a vote."); return; @@ -673,7 +805,7 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID) { int PlayerNum = 0; for(int i = 0; i < MAX_CLIENTS; ++i) - if(m_apPlayers[i] && m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS) + if(m_apPlayers[i] && m_apPlayers[i]->m_SpecExplicit != 1) // zCatch - Count all Players who are not explicit in spectator ++PlayerNum; if(PlayerNum < g_Config.m_SvVoteKickMin) @@ -787,7 +919,7 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID) // Switch team on given client and kill/respawn him if(m_pController->CanJoinTeam(pMsg->m_Team, ClientID)) { - if(m_pController->CanChangeTeam(pPlayer, pMsg->m_Team)) + if(m_pController->CanChangeTeam(pPlayer, pMsg->m_Team) && !m_pController->IsZCatch()) //zCatch) { pPlayer->m_LastSetTeam = Server()->Tick(); if(pPlayer->GetTeam() == TEAM_SPECTATORS || pMsg->m_Team == TEAM_SPECTATORS) @@ -796,6 +928,27 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID) (void)m_pController->CheckTeamBalance(); pPlayer->m_TeamChangeTick = Server()->Tick(); } + /* begin zCatch*/ + else if(m_pController->IsZCatch()) + { + if(pPlayer->m_CatchedBy >= 0) + { + char buf[256]; + str_format(buf, sizeof(buf), "You will join automatically when \"%s\" dies.", Server()->ClientName(pPlayer->m_CatchedBy)); + SendChatTarget(ClientID, buf); + return; + } + else if(pPlayer->m_CatchedBy == ZCATCH_NOT_CATCHED) + { + pPlayer->m_LastSetTeam = Server()->Tick(); + pPlayer->SetTeam(pMsg->m_Team); + } + else if(pPlayer->m_CatchedBy == ZCATCH_JOINED_NEW) + { + SendChatTarget(ClientID, "You will join automatically when the next round starts."); + } + } + /* end zCatch*/ else SendBroadcast("Teams must be balanced, please join other team", ClientID); } @@ -957,11 +1110,21 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID) } else if (MsgID == NETMSGTYPE_CL_KILL && !m_World.m_Paused) { - if(pPlayer->m_LastKill && pPlayer->m_LastKill+Server()->TickSpeed()*3 > Server()->Tick()) - return; - - pPlayer->m_LastKill = Server()->Tick(); - pPlayer->KillCharacter(WEAPON_SELF); + /* begin zCatch*/ + if(pPlayer->m_LastKill && pPlayer->m_LastKill + Server()->TickSpeed()*15 > Server()->Tick()) + { + if((pPlayer->GetTeam() == TEAM_SPECTATORS) || (pPlayer->m_LastKillTry && pPlayer->m_LastKillTry+Server()->TickSpeed()*2 > Server()->Tick())) + return; + SendChatTarget(ClientID, "Only one kill in 15sec is allowed."); + pPlayer->m_LastKillTry = Server()->Tick(); + } + else + { + pPlayer->m_LastKill = Server()->Tick(); + pPlayer->KillCharacter(WEAPON_SELF); + pPlayer->m_Deaths++; + } + /* end zCatch*/ } } @@ -1360,6 +1523,8 @@ void CGameContext::OnInit(/*class IKernel *pKernel*/) m_pController = new CGameControllerCTF(this); else if(str_comp(g_Config.m_SvGametype, "tdm") == 0) m_pController = new CGameControllerTDM(this); + else if(str_comp_nocase(g_Config.m_SvGametype, "zcatch") == 0) + m_pController = new CGameController_zCatch(this); else m_pController = new CGameControllerDM(this); |