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-rw-r--r--src/game/server/game_server.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/game_server.cpp b/src/game/server/game_server.cpp
index c146d5c4..feed1af6 100644
--- a/src/game/server/game_server.cpp
+++ b/src/game/server/game_server.cpp
@@ -557,6 +557,7 @@ int player::handle_ninja()
 	if ((server_tick() - ninjaactivationtick) > (data->weapons[WEAPON_NINJA].duration * server_tickspeed() / 1000))
 	{
 		// time's up, return
+		weapons[WEAPON_NINJA].got = false;
 		active_weapon = last_weapon;
 		set_weapon(active_weapon);
 		return 0;