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path: root/src/game/editor/layer_tiles.cpp
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-rw-r--r--src/game/editor/layer_tiles.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/editor/layer_tiles.cpp b/src/game/editor/layer_tiles.cpp
index 032f391f..b692c1f0 100644
--- a/src/game/editor/layer_tiles.cpp
+++ b/src/game/editor/layer_tiles.cpp
@@ -248,7 +248,7 @@ void CLayerTiles::BrushFlipY()
 
 void CLayerTiles::BrushRotate(float Amount)
 {
-	int Rotation = (round(360.0f*Amount/(pi*2))/90)%4;	// 0=0°, 1=90°, 2=180°, 3=270°
+	int Rotation = ((int)round(360.0f*Amount/(pi*2))/90)%4;	// 0=0°, 1=90°, 2=180°, 3=270°
 	if(Rotation < 0)
 		Rotation +=4;