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-rw-r--r--src/game/client/game_client.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/client/game_client.cpp b/src/game/client/game_client.cpp
index 25a9fdc4..32a98cc5 100644
--- a/src/game/client/game_client.cpp
+++ b/src/game/client/game_client.cpp
@@ -939,6 +939,9 @@ static void render_projectile(const obj_projectile *prev, const obj_projectile *
 
 	// get positions
 	float gravity = -400;
+	if(current->type != WEAPON_ROCKET)
+		gravity = -100;
+
 	float ct = (client_tick()-current->start_tick)/(float)SERVER_TICK_SPEED + client_intratick()*1/(float)SERVER_TICK_SPEED;
 	vec2 startpos(current->x, current->y);
 	vec2 startvel(current->vx, current->vy);