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-rw-r--r--src/game/client/components/controls.cpp5
-rw-r--r--src/game/client/components/controls.h1
2 files changed, 6 insertions, 0 deletions
diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp
index 7b3f4716..859bb471 100644
--- a/src/game/client/components/controls.cpp
+++ b/src/game/client/components/controls.cpp
@@ -30,6 +30,11 @@ void CControls::OnReset()
 	m_InputDirectionRight = 0;
 }
 
+void CControls::OnPlayerDeath()
+{
+	m_LastData.m_WantedWeapon = m_InputData.m_WantedWeapon = 0;
+}
+
 static void ConKeyInputState(IConsole::IResult *pResult, void *pUserData)
 {
 	((int *)pUserData)[0] = pResult->GetInteger(0);
diff --git a/src/game/client/components/controls.h b/src/game/client/components/controls.h
index 4a1038da..092555d8 100644
--- a/src/game/client/components/controls.h
+++ b/src/game/client/components/controls.h
@@ -21,6 +21,7 @@ public:
 	virtual void OnMessage(int MsgType, void *pRawMsg);
 	virtual bool OnMouseMove(float x, float y);
 	virtual void OnConsoleInit();
+	virtual void OnPlayerDeath();
 	
 	int SnapInput(int *pData);
 };