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-rw-r--r--src/game/client/components/countryflags.cpp2
-rw-r--r--src/game/client/components/menus_settings.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/game/client/components/countryflags.cpp b/src/game/client/components/countryflags.cpp
index 3a56d43a..ae0217b2 100644
--- a/src/game/client/components/countryflags.cpp
+++ b/src/game/client/components/countryflags.cpp
@@ -59,7 +59,7 @@ void CCountryFlags::LoadCountryflagsIndexfile()
 
 		// add entry
 		CCountryFlag CountryFlag;
-		CountryFlag.m_CountryCode = str_toint(pReplacement);
+		CountryFlag.m_CountryCode = str_toint(pReplacement+3);
 		CountryFlag.m_Texture = Graphics()->LoadTextureRaw(Info.m_Width, Info.m_Height, Info.m_Format, Info.m_pData, Info.m_Format, 0);
 		mem_free(Info.m_pData);
 		str_format(aBuf, sizeof(aBuf), "loaded country flag '%s'", aOrigin);
diff --git a/src/game/client/components/menus_settings.cpp b/src/game/client/components/menus_settings.cpp
index 5fc90459..4a67a0ce 100644
--- a/src/game/client/components/menus_settings.cpp
+++ b/src/game/client/components/menus_settings.cpp
@@ -122,7 +122,7 @@ void CMenus::RenderSPPage0(CUIRect MainView)
 	MainView.HSplitTop(200.0f, &Button, &MainView);
 	static float s_ScrollValue = 0.0f;
 	int OldSelected = -1;
-	UiDoListboxStart(&s_ScrollValue, &Button, 50.0f, Localize("Country flags"), "", m_pClient->m_pCountryFlags->Num(), 6, OldSelected, s_ScrollValue);
+	UiDoListboxStart(&s_ScrollValue, &Button, 50.0f, Localize("Country"), "", m_pClient->m_pCountryFlags->Num(), 6, OldSelected, s_ScrollValue);
 
 	for(int i = 0; i < m_pClient->m_pCountryFlags->Num(); ++i)
 	{