diff options
Diffstat (limited to 'src/engine')
| -rw-r--r-- | src/engine/server.h | 1 | ||||
| -rw-r--r-- | src/engine/server/server.cpp | 5 | ||||
| -rw-r--r-- | src/engine/server/server.h | 1 | ||||
| -rw-r--r-- | src/engine/shared/network.h | 2 |
4 files changed, 8 insertions, 1 deletions
diff --git a/src/engine/server.h b/src/engine/server.h index 31134ca9..f3c9ca7c 100644 --- a/src/engine/server.h +++ b/src/engine/server.h @@ -25,6 +25,7 @@ public: int Tick() const { return m_CurrentGameTick; } int TickSpeed() const { return m_TickSpeed; } + virtual int MaxClients() const = 0; virtual const char *ClientName(int ClientID) = 0; virtual const char *ClientClan(int ClientID) = 0; virtual int ClientCountry(int ClientID) = 0; diff --git a/src/engine/server/server.cpp b/src/engine/server/server.cpp index d253d3fc..a904f466 100644 --- a/src/engine/server/server.cpp +++ b/src/engine/server/server.cpp @@ -390,6 +390,11 @@ bool CServer::ClientIngame(int ClientID) return ClientID >= 0 && ClientID < MAX_CLIENTS && m_aClients[ClientID].m_State == CServer::CClient::STATE_INGAME; } +int CServer::MaxClients() const +{ + return m_NetServer.MaxClients(); +} + int CServer::SendMsg(CMsgPacker *pMsg, int Flags, int ClientID) { return SendMsgEx(pMsg, Flags, ClientID, false); diff --git a/src/engine/server/server.h b/src/engine/server/server.h index 916eb37d..4c450a48 100644 --- a/src/engine/server/server.h +++ b/src/engine/server/server.h @@ -163,6 +163,7 @@ public: const char *ClientClan(int ClientID); int ClientCountry(int ClientID); bool ClientIngame(int ClientID); + int MaxClients() const; virtual int SendMsg(CMsgPacker *pMsg, int Flags, int ClientID); int SendMsgEx(CMsgPacker *pMsg, int Flags, int ClientID, bool System); diff --git a/src/engine/shared/network.h b/src/engine/shared/network.h index a9ace4e3..ca460d67 100644 --- a/src/engine/shared/network.h +++ b/src/engine/shared/network.h @@ -317,7 +317,7 @@ public: // status requests NETADDR ClientAddr(int ClientID) const { return m_aSlots[ClientID].m_Connection.PeerAddress(); } NETSOCKET Socket() const { return m_Socket; } - int NetType() { return m_Socket.type; } + int NetType() const { return m_Socket.type; } int MaxClients() const { return m_MaxClients; } // |