diff options
Diffstat (limited to 'src/engine/external/glfw/lib/macosx/macosx_glext.c')
| -rw-r--r-- | src/engine/external/glfw/lib/macosx/macosx_glext.c | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/src/engine/external/glfw/lib/macosx/macosx_glext.c b/src/engine/external/glfw/lib/macosx/macosx_glext.c new file mode 100644 index 00000000..0b623a5c --- /dev/null +++ b/src/engine/external/glfw/lib/macosx/macosx_glext.c @@ -0,0 +1,52 @@ +//======================================================================== +// GLFW - An OpenGL framework +// File: macosx_glext.c +// Platform: Mac OS X +// API Version: 2.6 +// WWW: http://glfw.sourceforge.net +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +int _glfwPlatformExtensionSupported( const char *extension ) +{ + // There are no AGL, CGL or NSGL extensions. + return GL_FALSE; +} + +void * _glfwPlatformGetProcAddress( const char *procname ) +{ + CFStringRef symbolName = CFStringCreateWithCString( kCFAllocatorDefault, + procname, + kCFStringEncodingASCII ); + + void *symbol = CFBundleGetFunctionPointerForName( _glfwLibrary.Libs.OpenGLFramework, + symbolName ); + + CFRelease( symbolName ); + + return symbol; +} + |