about summary refs log tree commit diff
path: root/src/engine/external/glfw/lib/macosx/macosx_glext.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/engine/external/glfw/lib/macosx/macosx_glext.c')
-rw-r--r--src/engine/external/glfw/lib/macosx/macosx_glext.c52
1 files changed, 52 insertions, 0 deletions
diff --git a/src/engine/external/glfw/lib/macosx/macosx_glext.c b/src/engine/external/glfw/lib/macosx/macosx_glext.c
new file mode 100644
index 00000000..0b623a5c
--- /dev/null
+++ b/src/engine/external/glfw/lib/macosx/macosx_glext.c
@@ -0,0 +1,52 @@
+//========================================================================

+// GLFW - An OpenGL framework

+// File:        macosx_glext.c

+// Platform:    Mac OS X

+// API Version: 2.6

+// WWW:         http://glfw.sourceforge.net

+//------------------------------------------------------------------------

+// Copyright (c) 2002-2006 Camilla Berglund

+//

+// This software is provided 'as-is', without any express or implied

+// warranty. In no event will the authors be held liable for any damages

+// arising from the use of this software.

+//

+// Permission is granted to anyone to use this software for any purpose,

+// including commercial applications, and to alter it and redistribute it

+// freely, subject to the following restrictions:

+//

+// 1. The origin of this software must not be misrepresented; you must not

+//    claim that you wrote the original software. If you use this software

+//    in a product, an acknowledgment in the product documentation would

+//    be appreciated but is not required.

+//

+// 2. Altered source versions must be plainly marked as such, and must not

+//    be misrepresented as being the original software.

+//

+// 3. This notice may not be removed or altered from any source

+//    distribution.

+//

+//========================================================================

+

+#include "internal.h"

+

+int _glfwPlatformExtensionSupported( const char *extension )

+{

+    // There are no AGL, CGL or NSGL extensions.

+    return GL_FALSE;

+}

+

+void * _glfwPlatformGetProcAddress( const char *procname )

+{

+    CFStringRef symbolName = CFStringCreateWithCString( kCFAllocatorDefault,

+                                                        procname,

+                                                        kCFStringEncodingASCII );

+

+    void *symbol = CFBundleGetFunctionPointerForName( _glfwLibrary.Libs.OpenGLFramework,

+                                                      symbolName );

+

+    CFRelease( symbolName );

+

+    return symbol;

+}

+