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+//========================================================================

+// GLFW - An OpenGL framework

+// File:        glfw.h

+// API version: 2.6

+// WWW:         http://glfw.sourceforge.net

+//------------------------------------------------------------------------

+// Copyright (c) 2002-2006 Camilla Berglund

+//

+// This software is provided 'as-is', without any express or implied

+// warranty. In no event will the authors be held liable for any damages

+// arising from the use of this software.

+//

+// Permission is granted to anyone to use this software for any purpose,

+// including commercial applications, and to alter it and redistribute it

+// freely, subject to the following restrictions:

+//

+// 1. The origin of this software must not be misrepresented; you must not

+//    claim that you wrote the original software. If you use this software

+//    in a product, an acknowledgment in the product documentation would

+//    be appreciated but is not required.

+//

+// 2. Altered source versions must be plainly marked as such, and must not

+//    be misrepresented as being the original software.

+//

+// 3. This notice may not be removed or altered from any source

+//    distribution.

+//

+//========================================================================

+

+#ifndef __glfw_h_

+#define __glfw_h_

+

+#ifdef __cplusplus

+extern "C" {

+#endif

+

+

+//========================================================================

+// Global definitions

+//========================================================================

+

+// We need a NULL pointer from time to time

+#ifndef NULL

+ #ifdef __cplusplus

+  #define NULL 0

+ #else

+  #define NULL ((void *)0)

+ #endif

+#endif // NULL

+

+

+// ------------------- BEGIN SYSTEM/COMPILER SPECIFIC --------------------

+

+// Please report any probles that you find with your compiler, which may

+// be solved in this section! There are several compilers that I have not

+// been able to test this file with yet.

+

+// First: If we are we on Windows, we want a single define for it (_WIN32)

+// (Note: For Cygwin the compiler flag -mwin32 should be used, but to

+// make sure that things run smoothly for Cygwin users, we add __CYGWIN__

+// to the list of "valid Win32 identifiers", which removes the need for

+// -mwin32)

+#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__))

+ #define _WIN32

+#endif // _WIN32

+

+// In order for extension support to be portable, we need to define an

+// OpenGL function call method. We use the keyword APIENTRY, which is

+// defined for Win32. (Note: Windows also needs this for <GL/gl.h>)

+#ifndef APIENTRY

+ #ifdef _WIN32

+  #define APIENTRY __stdcall

+ #else

+  #define APIENTRY

+ #endif

+ #define GL_APIENTRY_DEFINED

+#endif // APIENTRY

+

+

+// The following three defines are here solely to make some Windows-based

+// <GL/gl.h> files happy. Theoretically we could include <windows.h>, but

+// it has the major drawback of severely polluting our namespace.

+

+// Under Windows, we need WINGDIAPI defined

+#if !defined(WINGDIAPI) && defined(_WIN32)

+ #if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)

+  // Microsoft Visual C++, Borland C++ Builder and Pelles C

+  #define WINGDIAPI __declspec(dllimport)

+ #elif defined(__LCC__)

+  // LCC-Win32

+  #define WINGDIAPI __stdcall

+ #else

+  // Others (e.g. MinGW, Cygwin)

+  #define WINGDIAPI extern

+ #endif

+ #define GL_WINGDIAPI_DEFINED

+#endif // WINGDIAPI

+

+// Some <GL/glu.h> files also need CALLBACK defined

+#if !defined(CALLBACK) && defined(_WIN32)

+ #if defined(_MSC_VER)

+  // Microsoft Visual C++

+  #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)

+   #define CALLBACK __stdcall

+  #else

+   #define CALLBACK

+  #endif

+ #else

+  // Other Windows compilers

+  #define CALLBACK __stdcall

+ #endif

+ #define GLU_CALLBACK_DEFINED

+#endif // CALLBACK

+

+// Microsoft Visual C++, Borland C++ and Pelles C <GL/glu.h> needs wchar_t

+#if defined(_WIN32) && (defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)) && !defined(_WCHAR_T_DEFINED)

+ typedef unsigned short wchar_t;

+ #define _WCHAR_T_DEFINED

+#endif // _WCHAR_T_DEFINED

+

+

+// ---------------- GLFW related system specific defines -----------------

+

+#if defined(_WIN32) && defined(GLFW_BUILD_DLL)

+

+ // We are building a Win32 DLL

+ #define GLFWAPI      __declspec(dllexport)

+ #define GLFWAPIENTRY __stdcall

+ #define GLFWCALL     __stdcall

+

+#elif defined(_WIN32) && defined(GLFW_DLL)

+

+ // We are calling a Win32 DLL

+ #if defined(__LCC__)

+  #define GLFWAPI      extern

+ #else

+  #define GLFWAPI      __declspec(dllimport)

+ #endif

+ #define GLFWAPIENTRY __stdcall

+ #define GLFWCALL     __stdcall

+

+#else

+

+ // We are either building/calling a static lib or we are non-win32

+ #define GLFWAPIENTRY

+ #define GLFWAPI

+ #define GLFWCALL

+

+#endif

+

+// -------------------- END SYSTEM/COMPILER SPECIFIC ---------------------

+

+// Include standard OpenGL headers: GLFW uses GL_FALSE/GL_TRUE, and it is

+// convenient for the user to only have to include <GL/glfw.h>. This also

+// solves the problem with Windows <GL/gl.h> and <GL/glu.h> needing some

+// special defines which normally requires the user to include <windows.h>

+// (which is not a nice solution for portable programs).

+#if defined(__APPLE_CC__)

+ #include <OpenGL/gl.h>

+ #include <OpenGL/glu.h>

+#else

+ #include <GL/gl.h>

+ #include <GL/glu.h>

+#endif

+

+

+//========================================================================

+// GLFW version

+//========================================================================

+

+#define GLFW_VERSION_MAJOR    2

+#define GLFW_VERSION_MINOR    6

+#define GLFW_VERSION_REVISION 0

+

+

+//========================================================================

+// Input handling definitions

+//========================================================================

+

+// Key and button state/action definitions

+#define GLFW_RELEASE            0

+#define GLFW_PRESS              1

+

+// Keyboard key definitions: 8-bit ISO-8859-1 (Latin 1) encoding is used

+// for printable keys (such as A-Z, 0-9 etc), and values above 256

+// represent special (non-printable) keys (e.g. F1, Page Up etc).

+#define GLFW_KEY_UNKNOWN      -1

+#define GLFW_KEY_SPACE        32

+#define GLFW_KEY_SPECIAL      256

+#define GLFW_KEY_ESC          (GLFW_KEY_SPECIAL+1)

+#define GLFW_KEY_F1           (GLFW_KEY_SPECIAL+2)

+#define GLFW_KEY_F2           (GLFW_KEY_SPECIAL+3)

+#define GLFW_KEY_F3           (GLFW_KEY_SPECIAL+4)

+#define GLFW_KEY_F4           (GLFW_KEY_SPECIAL+5)

+#define GLFW_KEY_F5           (GLFW_KEY_SPECIAL+6)

+#define GLFW_KEY_F6           (GLFW_KEY_SPECIAL+7)

+#define GLFW_KEY_F7           (GLFW_KEY_SPECIAL+8)

+#define GLFW_KEY_F8           (GLFW_KEY_SPECIAL+9)

+#define GLFW_KEY_F9           (GLFW_KEY_SPECIAL+10)

+#define GLFW_KEY_F10          (GLFW_KEY_SPECIAL+11)

+#define GLFW_KEY_F11          (GLFW_KEY_SPECIAL+12)

+#define GLFW_KEY_F12          (GLFW_KEY_SPECIAL+13)

+#define GLFW_KEY_F13          (GLFW_KEY_SPECIAL+14)

+#define GLFW_KEY_F14          (GLFW_KEY_SPECIAL+15)

+#define GLFW_KEY_F15          (GLFW_KEY_SPECIAL+16)

+#define GLFW_KEY_F16          (GLFW_KEY_SPECIAL+17)

+#define GLFW_KEY_F17          (GLFW_KEY_SPECIAL+18)

+#define GLFW_KEY_F18          (GLFW_KEY_SPECIAL+19)

+#define GLFW_KEY_F19          (GLFW_KEY_SPECIAL+20)

+#define GLFW_KEY_F20          (GLFW_KEY_SPECIAL+21)

+#define GLFW_KEY_F21          (GLFW_KEY_SPECIAL+22)

+#define GLFW_KEY_F22          (GLFW_KEY_SPECIAL+23)

+#define GLFW_KEY_F23          (GLFW_KEY_SPECIAL+24)

+#define GLFW_KEY_F24          (GLFW_KEY_SPECIAL+25)

+#define GLFW_KEY_F25          (GLFW_KEY_SPECIAL+26)

+#define GLFW_KEY_UP           (GLFW_KEY_SPECIAL+27)

+#define GLFW_KEY_DOWN         (GLFW_KEY_SPECIAL+28)

+#define GLFW_KEY_LEFT         (GLFW_KEY_SPECIAL+29)

+#define GLFW_KEY_RIGHT        (GLFW_KEY_SPECIAL+30)

+#define GLFW_KEY_LSHIFT       (GLFW_KEY_SPECIAL+31)

+#define GLFW_KEY_RSHIFT       (GLFW_KEY_SPECIAL+32)

+#define GLFW_KEY_LCTRL        (GLFW_KEY_SPECIAL+33)

+#define GLFW_KEY_RCTRL        (GLFW_KEY_SPECIAL+34)

+#define GLFW_KEY_LALT         (GLFW_KEY_SPECIAL+35)

+#define GLFW_KEY_RALT         (GLFW_KEY_SPECIAL+36)

+#define GLFW_KEY_TAB          (GLFW_KEY_SPECIAL+37)

+#define GLFW_KEY_ENTER        (GLFW_KEY_SPECIAL+38)

+#define GLFW_KEY_BACKSPACE    (GLFW_KEY_SPECIAL+39)

+#define GLFW_KEY_INSERT       (GLFW_KEY_SPECIAL+40)

+#define GLFW_KEY_DEL          (GLFW_KEY_SPECIAL+41)

+#define GLFW_KEY_PAGEUP       (GLFW_KEY_SPECIAL+42)

+#define GLFW_KEY_PAGEDOWN     (GLFW_KEY_SPECIAL+43)

+#define GLFW_KEY_HOME         (GLFW_KEY_SPECIAL+44)

+#define GLFW_KEY_END          (GLFW_KEY_SPECIAL+45)

+#define GLFW_KEY_KP_0         (GLFW_KEY_SPECIAL+46)

+#define GLFW_KEY_KP_1         (GLFW_KEY_SPECIAL+47)

+#define GLFW_KEY_KP_2         (GLFW_KEY_SPECIAL+48)

+#define GLFW_KEY_KP_3         (GLFW_KEY_SPECIAL+49)

+#define GLFW_KEY_KP_4         (GLFW_KEY_SPECIAL+50)

+#define GLFW_KEY_KP_5         (GLFW_KEY_SPECIAL+51)

+#define GLFW_KEY_KP_6         (GLFW_KEY_SPECIAL+52)

+#define GLFW_KEY_KP_7         (GLFW_KEY_SPECIAL+53)

+#define GLFW_KEY_KP_8         (GLFW_KEY_SPECIAL+54)

+#define GLFW_KEY_KP_9         (GLFW_KEY_SPECIAL+55)

+#define GLFW_KEY_KP_DIVIDE    (GLFW_KEY_SPECIAL+56)

+#define GLFW_KEY_KP_MULTIPLY  (GLFW_KEY_SPECIAL+57)

+#define GLFW_KEY_KP_SUBTRACT  (GLFW_KEY_SPECIAL+58)

+#define GLFW_KEY_KP_ADD       (GLFW_KEY_SPECIAL+59)

+#define GLFW_KEY_KP_DECIMAL   (GLFW_KEY_SPECIAL+60)

+#define GLFW_KEY_KP_EQUAL     (GLFW_KEY_SPECIAL+61)

+#define GLFW_KEY_KP_ENTER     (GLFW_KEY_SPECIAL+62)

+#define GLFW_KEY_LAST         GLFW_KEY_KP_ENTER

+

+// Mouse button definitions

+#define GLFW_MOUSE_BUTTON_1      0

+#define GLFW_MOUSE_BUTTON_2      1

+#define GLFW_MOUSE_BUTTON_3      2

+#define GLFW_MOUSE_BUTTON_4      3

+#define GLFW_MOUSE_BUTTON_5      4

+#define GLFW_MOUSE_BUTTON_6      5

+#define GLFW_MOUSE_BUTTON_7      6

+#define GLFW_MOUSE_BUTTON_8      7

+#define GLFW_MOUSE_BUTTON_LAST   GLFW_MOUSE_BUTTON_8

+

+// Mouse button aliases

+#define GLFW_MOUSE_BUTTON_LEFT   GLFW_MOUSE_BUTTON_1

+#define GLFW_MOUSE_BUTTON_RIGHT  GLFW_MOUSE_BUTTON_2

+#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3

+

+

+// Joystick identifiers

+#define GLFW_JOYSTICK_1          0

+#define GLFW_JOYSTICK_2          1

+#define GLFW_JOYSTICK_3          2

+#define GLFW_JOYSTICK_4          3

+#define GLFW_JOYSTICK_5          4

+#define GLFW_JOYSTICK_6          5

+#define GLFW_JOYSTICK_7          6

+#define GLFW_JOYSTICK_8          7

+#define GLFW_JOYSTICK_9          8

+#define GLFW_JOYSTICK_10         9

+#define GLFW_JOYSTICK_11         10

+#define GLFW_JOYSTICK_12         11

+#define GLFW_JOYSTICK_13         12

+#define GLFW_JOYSTICK_14         13

+#define GLFW_JOYSTICK_15         14

+#define GLFW_JOYSTICK_16         15

+#define GLFW_JOYSTICK_LAST       GLFW_JOYSTICK_16

+

+

+//========================================================================

+// Other definitions

+//========================================================================

+

+// glfwOpenWindow modes

+#define GLFW_WINDOW               0x00010001

+#define GLFW_FULLSCREEN           0x00010002

+

+// glfwGetWindowParam tokens

+#define GLFW_OPENED               0x00020001

+#define GLFW_ACTIVE               0x00020002

+#define GLFW_ICONIFIED            0x00020003

+#define GLFW_ACCELERATED          0x00020004

+#define GLFW_RED_BITS             0x00020005

+#define GLFW_GREEN_BITS           0x00020006

+#define GLFW_BLUE_BITS            0x00020007

+#define GLFW_ALPHA_BITS           0x00020008

+#define GLFW_DEPTH_BITS           0x00020009

+#define GLFW_STENCIL_BITS         0x0002000A

+

+// The following constants are used for both glfwGetWindowParam

+// and glfwOpenWindowHint

+#define GLFW_REFRESH_RATE         0x0002000B

+#define GLFW_ACCUM_RED_BITS       0x0002000C

+#define GLFW_ACCUM_GREEN_BITS     0x0002000D

+#define GLFW_ACCUM_BLUE_BITS      0x0002000E

+#define GLFW_ACCUM_ALPHA_BITS     0x0002000F

+#define GLFW_AUX_BUFFERS          0x00020010

+#define GLFW_STEREO               0x00020011

+#define GLFW_WINDOW_NO_RESIZE     0x00020012

+#define GLFW_FSAA_SAMPLES         0x00020013

+

+// glfwEnable/glfwDisable tokens

+#define GLFW_MOUSE_CURSOR         0x00030001

+#define GLFW_STICKY_KEYS          0x00030002

+#define GLFW_STICKY_MOUSE_BUTTONS 0x00030003

+#define GLFW_SYSTEM_KEYS          0x00030004

+#define GLFW_KEY_REPEAT           0x00030005

+#define GLFW_AUTO_POLL_EVENTS     0x00030006

+

+// glfwWaitThread wait modes

+#define GLFW_WAIT                 0x00040001

+#define GLFW_NOWAIT               0x00040002

+

+// glfwGetJoystickParam tokens

+#define GLFW_PRESENT              0x00050001

+#define GLFW_AXES                 0x00050002

+#define GLFW_BUTTONS              0x00050003

+

+// glfwReadImage/glfwLoadTexture2D flags

+#define GLFW_NO_RESCALE_BIT       0x00000001 // Only for glfwReadImage

+#define GLFW_ORIGIN_UL_BIT        0x00000002

+#define GLFW_BUILD_MIPMAPS_BIT    0x00000004 // Only for glfwLoadTexture2D

+#define GLFW_ALPHA_MAP_BIT        0x00000008

+

+// Time spans longer than this (seconds) are considered to be infinity

+#define GLFW_INFINITY 100000.0

+

+

+//========================================================================

+// Typedefs

+//========================================================================

+

+// The video mode structure used by glfwGetVideoModes()

+typedef struct {

+    int Width, Height;

+    int RedBits, BlueBits, GreenBits;

+} GLFWvidmode;

+

+// Image/texture information

+typedef struct {

+    int Width, Height;

+    int Format;

+    int BytesPerPixel;

+    unsigned char *Data;

+} GLFWimage;

+

+// Thread ID

+typedef int GLFWthread;

+

+// Mutex object

+typedef void * GLFWmutex;

+

+// Condition variable object

+typedef void * GLFWcond;

+

+// Function pointer types

+typedef void (GLFWCALL * GLFWwindowsizefun)(int,int);

+typedef int  (GLFWCALL * GLFWwindowclosefun)(void);

+typedef void (GLFWCALL * GLFWwindowrefreshfun)(void);

+typedef void (GLFWCALL * GLFWmousebuttonfun)(int,int);

+typedef void (GLFWCALL * GLFWmouseposfun)(int,int);

+typedef void (GLFWCALL * GLFWmousewheelfun)(int);

+typedef void (GLFWCALL * GLFWkeyfun)(int,int);

+typedef void (GLFWCALL * GLFWcharfun)(int,int);

+typedef void (GLFWCALL * GLFWthreadfun)(void *);

+

+

+//========================================================================

+// Prototypes

+//========================================================================

+

+/*! @file glfw.h

+ */

+// GLFW initialization, termination and version querying

+/*! @fn glfwInit

+ */

+GLFWAPI int  GLFWAPIENTRY glfwInit( void );

+GLFWAPI void GLFWAPIENTRY glfwTerminate( void );

+GLFWAPI void GLFWAPIENTRY glfwGetVersion( int *major, int *minor, int *rev );

+

+// Window handling

+GLFWAPI int  GLFWAPIENTRY glfwOpenWindow( int width, int height, int redbits, int greenbits, int bluebits, int alphabits, int depthbits, int stencilbits, int mode );

+GLFWAPI void GLFWAPIENTRY glfwOpenWindowHint( int target, int hint );

+GLFWAPI void GLFWAPIENTRY glfwCloseWindow( void );

+GLFWAPI void GLFWAPIENTRY glfwSetWindowTitle( const char *title );

+GLFWAPI void GLFWAPIENTRY glfwGetWindowSize( int *width, int *height );

+GLFWAPI void GLFWAPIENTRY glfwSetWindowSize( int width, int height );

+GLFWAPI void GLFWAPIENTRY glfwSetWindowPos( int x, int y );

+GLFWAPI void GLFWAPIENTRY glfwIconifyWindow( void );

+GLFWAPI void GLFWAPIENTRY glfwRestoreWindow( void );

+GLFWAPI void GLFWAPIENTRY glfwSwapBuffers( void );

+GLFWAPI void GLFWAPIENTRY glfwSwapInterval( int interval );

+GLFWAPI int  GLFWAPIENTRY glfwGetWindowParam( int param );

+GLFWAPI void GLFWAPIENTRY glfwSetWindowSizeCallback( GLFWwindowsizefun cbfun );

+GLFWAPI void GLFWAPIENTRY glfwSetWindowCloseCallback( GLFWwindowclosefun cbfun );

+GLFWAPI void GLFWAPIENTRY glfwSetWindowRefreshCallback( GLFWwindowrefreshfun cbfun );

+

+// Video mode functions

+GLFWAPI int  GLFWAPIENTRY glfwGetVideoModes( GLFWvidmode *list, int maxcount );

+GLFWAPI void GLFWAPIENTRY glfwGetDesktopMode( GLFWvidmode *mode );

+

+// Input handling

+GLFWAPI void GLFWAPIENTRY glfwPollEvents( void );

+GLFWAPI void GLFWAPIENTRY glfwWaitEvents( void );

+GLFWAPI int  GLFWAPIENTRY glfwGetKey( int key );

+GLFWAPI int  GLFWAPIENTRY glfwGetMouseButton( int button );

+GLFWAPI void GLFWAPIENTRY glfwGetMousePos( int *xpos, int *ypos );

+GLFWAPI void GLFWAPIENTRY glfwSetMousePos( int xpos, int ypos );

+GLFWAPI int  GLFWAPIENTRY glfwGetMouseWheel( void );

+GLFWAPI void GLFWAPIENTRY glfwSetMouseWheel( int pos );

+GLFWAPI void GLFWAPIENTRY glfwSetKeyCallback( GLFWkeyfun cbfun );

+GLFWAPI void GLFWAPIENTRY glfwSetCharCallback( GLFWcharfun cbfun );

+GLFWAPI void GLFWAPIENTRY glfwSetMouseButtonCallback( GLFWmousebuttonfun cbfun );

+GLFWAPI void GLFWAPIENTRY glfwSetMousePosCallback( GLFWmouseposfun cbfun );

+GLFWAPI void GLFWAPIENTRY glfwSetMouseWheelCallback( GLFWmousewheelfun cbfun );

+

+// Joystick input

+GLFWAPI int GLFWAPIENTRY glfwGetJoystickParam( int joy, int param );

+GLFWAPI int GLFWAPIENTRY glfwGetJoystickPos( int joy, float *pos, int numaxes );

+GLFWAPI int GLFWAPIENTRY glfwGetJoystickButtons( int joy, unsigned char *buttons, int numbuttons );

+

+// Time

+GLFWAPI double GLFWAPIENTRY glfwGetTime( void );

+GLFWAPI void   GLFWAPIENTRY glfwSetTime( double time );

+GLFWAPI void   GLFWAPIENTRY glfwSleep( double time );

+

+// Extension support

+GLFWAPI int   GLFWAPIENTRY glfwExtensionSupported( const char *extension );

+GLFWAPI void* GLFWAPIENTRY glfwGetProcAddress( const char *procname );

+GLFWAPI void  GLFWAPIENTRY glfwGetGLVersion( int *major, int *minor, int *rev );

+

+// Threading support

+GLFWAPI GLFWthread GLFWAPIENTRY glfwCreateThread( GLFWthreadfun fun, void *arg );

+GLFWAPI void GLFWAPIENTRY glfwDestroyThread( GLFWthread ID );

+GLFWAPI int  GLFWAPIENTRY glfwWaitThread( GLFWthread ID, int waitmode );

+GLFWAPI GLFWthread GLFWAPIENTRY glfwGetThreadID( void );

+GLFWAPI GLFWmutex GLFWAPIENTRY glfwCreateMutex( void );

+GLFWAPI void GLFWAPIENTRY glfwDestroyMutex( GLFWmutex mutex );

+GLFWAPI void GLFWAPIENTRY glfwLockMutex( GLFWmutex mutex );

+GLFWAPI void GLFWAPIENTRY glfwUnlockMutex( GLFWmutex mutex );

+GLFWAPI GLFWcond GLFWAPIENTRY glfwCreateCond( void );

+GLFWAPI void GLFWAPIENTRY glfwDestroyCond( GLFWcond cond );

+GLFWAPI void GLFWAPIENTRY glfwWaitCond( GLFWcond cond, GLFWmutex mutex, double timeout );

+GLFWAPI void GLFWAPIENTRY glfwSignalCond( GLFWcond cond );

+GLFWAPI void GLFWAPIENTRY glfwBroadcastCond( GLFWcond cond );

+GLFWAPI int  GLFWAPIENTRY glfwGetNumberOfProcessors( void );

+

+// Enable/disable functions

+GLFWAPI void GLFWAPIENTRY glfwEnable( int token );

+GLFWAPI void GLFWAPIENTRY glfwDisable( int token );

+

+// Image/texture I/O support

+GLFWAPI int  GLFWAPIENTRY glfwReadImage( const char *name, GLFWimage *img, int flags );

+GLFWAPI int  GLFWAPIENTRY glfwReadMemoryImage( const void *data, long size, GLFWimage *img, int flags );

+GLFWAPI void GLFWAPIENTRY glfwFreeImage( GLFWimage *img );

+GLFWAPI int  GLFWAPIENTRY glfwLoadTexture2D( const char *name, int flags );

+GLFWAPI int  GLFWAPIENTRY glfwLoadMemoryTexture2D( const void *data, long size, int flags );

+GLFWAPI int  GLFWAPIENTRY glfwLoadTextureImage2D( GLFWimage *img, int flags );

+

+

+#ifdef __cplusplus

+}

+#endif

+

+#endif // __glfw_h_