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-rw-r--r--src/engine/client/srvbrowse.h117
1 files changed, 0 insertions, 117 deletions
diff --git a/src/engine/client/srvbrowse.h b/src/engine/client/srvbrowse.h
deleted file mode 100644
index 876627bf..00000000
--- a/src/engine/client/srvbrowse.h
+++ /dev/null
@@ -1,117 +0,0 @@
-/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
-/* If you are missing that file, acquire a complete release at teeworlds.com.                */
-#ifndef ENGINE_CLIENT_SRVBROWSE_H
-#define ENGINE_CLIENT_SRVBROWSE_H
-
-#include <engine/serverbrowser.h>
-
-class CServerBrowser : public IServerBrowser
-{
-public:
-	class CServerEntry
-	{
-	public:
-		NETADDR m_Addr;
-		int64 m_RequestTime;
-		int m_GotInfo;
-		CServerInfo m_Info;
-
-		CServerEntry *m_pNextIp; // ip hashed list
-
-		CServerEntry *m_pPrevReq; // request list
-		CServerEntry *m_pNextReq;
-	};
-
-	enum
-	{
-		MAX_FAVORITES=256
-	};
-
-	CServerBrowser();
-
-	// interface functions
-	void Refresh(int Type);
-	bool IsRefreshing() const;
-	bool IsRefreshingMasters() const;
-	int LoadingProgression() const;
-
-	int NumServers() const { return m_NumServers; }
-
-	int NumSortedServers() const { return m_NumSortedServers; }
-	const CServerInfo *SortedGet(int Index) const;
-
-	bool IsFavorite(const NETADDR &Addr) const;
-	void AddFavorite(const NETADDR &Addr);
-	void RemoveFavorite(const NETADDR &Addr);
-
-	//
-	void Update(bool ForceResort);
-	void Set(const NETADDR &Addr, int Type, int Token, const CServerInfo *pInfo);
-	void Request(const NETADDR &Addr) const;
-
-	void SetBaseInfo(class CNetClient *pClient, const char *pNetVersion);
-
-private:
-	CNetClient *m_pNetClient;
-	IMasterServer *m_pMasterServer;
-	class IConsole *m_pConsole;
-	class IFriends *m_pFriends;
-	char m_aNetVersion[128];
-
-	CHeap m_ServerlistHeap;
-	CServerEntry **m_ppServerlist;
-	int *m_pSortedServerlist;
-
-	NETADDR m_aFavoriteServers[MAX_FAVORITES];
-	int m_NumFavoriteServers;
-
-	CServerEntry *m_aServerlistIp[256]; // ip hash list
-
-	CServerEntry *m_pFirstReqServer; // request list
-	CServerEntry *m_pLastReqServer;
-	int m_NumRequests;
-
-	int m_NeedRefresh;
-
-	int m_NumSortedServers;
-	int m_NumSortedServersCapacity;
-	int m_NumServers;
-	int m_NumServerCapacity;
-
-	int m_Sorthash;
-	char m_aFilterString[64];
-	char m_aFilterGametypeString[128];
-
-	// the token is to keep server refresh separated from each other
-	int m_CurrentToken;
-
-	int m_ServerlistType;
-	int64 m_BroadcastTime;
-
-	// sorting criterions
-	bool SortCompareName(int Index1, int Index2) const;
-	bool SortCompareMap(int Index1, int Index2) const;
-	bool SortComparePing(int Index1, int Index2) const;
-	bool SortCompareGametype(int Index1, int Index2) const;
-	bool SortCompareNumPlayers(int Index1, int Index2) const;
-	bool SortCompareNumClients(int Index1, int Index2) const;
-
-	//
-	void Filter();
-	void Sort();
-	int SortHash() const;
-
-	CServerEntry *Find(const NETADDR &Addr);
-	CServerEntry *Add(const NETADDR &Addr);
- 
-	void RemoveRequest(CServerEntry *pEntry);
-	void QueueRequest(CServerEntry *pEntry);
-
-	void RequestImpl(const NETADDR &Addr, CServerEntry *pEntry) const;
-
-	void SetInfo(CServerEntry *pEntry, const CServerInfo &Info);
-
-	static void ConfigSaveCallback(IConfig *pConfig, void *pUserData);
-};
-
-#endif