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Diffstat (limited to 'src/engine/client/client.cpp')
-rw-r--r--src/engine/client/client.cpp60
1 files changed, 32 insertions, 28 deletions
diff --git a/src/engine/client/client.cpp b/src/engine/client/client.cpp
index b54b9084..b7244db4 100644
--- a/src/engine/client/client.cpp
+++ b/src/engine/client/client.cpp
@@ -244,10 +244,11 @@ CClient::CClient() : m_DemoPlayer(&m_SnapshotDelta), m_DemoRecorder(&m_SnapshotD
 	m_pMap = 0;
 	m_pConsole = 0;
 
-	m_FrameTime = 0.0001f;
-	m_FrameTimeLow = 1.0f;
-	m_FrameTimeHigh = 0.0f;
-	m_Frames = 0;
+	m_RenderFrameTime = 0.0001f;
+	m_RenderFrameTimeLow = 1.0f;
+	m_RenderFrameTimeHigh = 0.0f;
+	m_RenderFrames = 0;
+	m_LastRenderTime = time_get();
 
 	m_GameTickSpeed = SERVER_TICK_SPEED;
 
@@ -681,13 +682,13 @@ void CClient::DebugRender()
 		udp = 8
 		total = 42
 	*/
-	FrameTimeAvg = FrameTimeAvg*0.9f + m_FrameTime*0.1f;
+	FrameTimeAvg = FrameTimeAvg*0.9f + m_RenderFrameTime*0.1f;
 	str_format(aBuffer, sizeof(aBuffer), "ticks: %8d %8d mem %dk %d gfxmem: %dk fps: %3d",
 		m_CurGameTick, m_PredTick,
 		mem_stats()->allocated/1024,
 		mem_stats()->total_allocations,
 		Graphics()->MemoryUsage()/1024,
-		(int)(1.0f/FrameTimeAvg));
+		(int)(1.0f/FrameTimeAvg + 0.5f));
 	Graphics()->QuadsText(2, 2, 16, 1,1,1,1, aBuffer);
 
 
@@ -1691,9 +1692,6 @@ void CClient::InitInterfaces()
 
 void CClient::Run()
 {
-	int64 ReportTime = time_get();
-	int64 ReportInterval = time_freq()*1;
-
 	m_LocalStartTime = time_get();
 	m_SnapshotParts = 0;
 
@@ -1772,9 +1770,6 @@ void CClient::Run()
 
 	while (1)
 	{
-		int64 FrameStartTime = time_get();
-		m_Frames++;
-
 		//
 		VersionUpdate();
 
@@ -1866,9 +1861,22 @@ void CClient::Run()
 			
 			if(!g_Config.m_GfxAsyncRender || m_pGraphics->IsIdle())
 			{
+				m_RenderFrames++;
+
+				// update frametime
+				int64 Now = time_get();
+				m_RenderFrameTime = (Now - m_LastRenderTime) / (float)time_freq();
+				if(m_RenderFrameTime < m_RenderFrameTimeLow)
+					m_RenderFrameTimeLow = m_RenderFrameTime;
+				if(m_RenderFrameTime > m_RenderFrameTimeHigh)
+					m_RenderFrameTimeHigh = m_RenderFrameTime;
+				m_FpsGraph.Add(1.0f/m_RenderFrameTime, 1,1,1);
+
+				m_LastRenderTime = Now;
+
 				if(g_Config.m_DbgStress)
 				{
-					if((m_Frames%10) == 0)
+					if((m_RenderFrames%10) == 0)
 					{
 						Render();
 						m_pGraphics->Swap();
@@ -1879,6 +1887,9 @@ void CClient::Run()
 					Render();
 					m_pGraphics->Swap();
 				}
+				
+
+
 			}
 		}
 
@@ -1900,32 +1911,25 @@ void CClient::Run()
 			g_Config.m_DbgHitch = 0;
 		}
 
+		/*
 		if(ReportTime < time_get())
 		{
 			if(0 && g_Config.m_Debug)
 			{
 				dbg_msg("client/report", "fps=%.02f (%.02f %.02f) netstate=%d",
 					m_Frames/(float)(ReportInterval/time_freq()),
-					1.0f/m_FrameTimeHigh,
-					1.0f/m_FrameTimeLow,
+					1.0f/m_RenderFrameTimeHigh,
+					1.0f/m_RenderFrameTimeLow,
 					m_NetClient.State());
 			}
-			m_FrameTimeLow = 1;
-			m_FrameTimeHigh = 0;
-			m_Frames = 0;
+			m_RenderFrameTimeLow = 1;
+			m_RenderFrameTimeHigh = 0;
+			m_RenderFrames = 0;
 			ReportTime += ReportInterval;
-		}
-
-		// update frametime
-		m_FrameTime = (time_get()-FrameStartTime)/(float)time_freq();
-		if(m_FrameTime < m_FrameTimeLow)
-			m_FrameTimeLow = m_FrameTime;
-		if(m_FrameTime > m_FrameTimeHigh)
-			m_FrameTimeHigh = m_FrameTime;
+		}*/
 
+		// update local time
 		m_LocalTime = (time_get()-m_LocalStartTime)/(float)time_freq();
-
-		m_FpsGraph.Add(1.0f/m_FrameTime, 1,1,1);
 	}
 
 	GameClient()->OnShutdown();