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-rw-r--r--other/sdl/include/SDL_main.h44
1 files changed, 26 insertions, 18 deletions
diff --git a/other/sdl/include/SDL_main.h b/other/sdl/include/SDL_main.h
index cf8b728d..b7f6b2c8 100644
--- a/other/sdl/include/SDL_main.h
+++ b/other/sdl/include/SDL_main.h
@@ -1,6 +1,6 @@
 /*
     SDL - Simple DirectMedia Layer
-    Copyright (C) 1997-2006 Sam Lantinga
+    Copyright (C) 1997-2009 Sam Lantinga
 
     This library is free software; you can redistribute it and/or
     modify it under the terms of the GNU Lesser General Public
@@ -25,7 +25,9 @@
 
 #include "SDL_stdinc.h"
 
-/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
+/** @file SDL_main.h
+ *  Redefine main() on Win32 and MacOS so that it is called by winmain.c
+ */
 
 #if defined(__WIN32__) || \
     (defined(__MWERKS__) && !defined(__BEOS__)) || \
@@ -38,22 +40,25 @@
 #define C_LINKAGE
 #endif /* __cplusplus */
 
-/* The application's main() function must be called with C linkage,
-   and should be declared like this:
-#ifdef __cplusplus
-extern "C"
-#endif
-	int main(int argc, char *argv[])
-	{
-	}
+/** The application's main() function must be called with C linkage,
+ *  and should be declared like this:
+ *      @code
+ *      #ifdef __cplusplus
+ *      extern "C"
+ *      #endif
+ *	int main(int argc, char *argv[])
+ *	{
+ *	}
+ *      @endcode
  */
 #define main	SDL_main
 
-/* The prototype for the application's main() function */
+/** The prototype for the application's main() function */
 extern C_LINKAGE int SDL_main(int argc, char *argv[]);
 
 
-/* From the SDL library code -- needed for registering the app on Win32 */
+/** @name From the SDL library code -- needed for registering the app on Win32 */
+/*@{*/
 #ifdef __WIN32__
 
 #include "begin_code.h"
@@ -61,19 +66,21 @@ extern C_LINKAGE int SDL_main(int argc, char *argv[]);
 extern "C" {
 #endif
 
-/* This should be called from your WinMain() function, if any */
+/** This should be called from your WinMain() function, if any */
 extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
-/* This can also be called, but is no longer necessary */
+/** This can also be called, but is no longer necessary */
 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
-/* This can also be called, but is no longer necessary (SDL_Quit calls it) */
+/** This can also be called, but is no longer necessary (SDL_Quit calls it) */
 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
 #ifdef __cplusplus
 }
 #endif
 #include "close_code.h"
 #endif
+/*@}*/
 
-/* From the SDL library code -- needed for registering QuickDraw on MacOS */
+/** @name From the SDL library code -- needed for registering QuickDraw on MacOS */
+/*@{*/
 #if defined(__MACOS__)
 
 #include "begin_code.h"
@@ -81,10 +88,10 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
 extern "C" {
 #endif
 
-/* Forward declaration so we don't need to include QuickDraw.h */
+/** Forward declaration so we don't need to include QuickDraw.h */
 struct QDGlobals;
 
-/* This should be called from your main() function, if any */
+/** This should be called from your main() function, if any */
 extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
 
 #ifdef __cplusplus
@@ -92,6 +99,7 @@ extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
 #endif
 #include "close_code.h"
 #endif
+/*@}*/
 
 #endif /* Need to redefine main()? */