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Diffstat (limited to 'datasrc/content.py')
-rw-r--r--datasrc/content.py40
1 files changed, 20 insertions, 20 deletions
diff --git a/datasrc/content.py b/datasrc/content.py
index 1dfa7aea..e714e8b8 100644
--- a/datasrc/content.py
+++ b/datasrc/content.py
@@ -22,7 +22,7 @@ class Image(Struct):
 		self.name = String(name)
 		self.filename = String(filename)
 		self.id = Int(-1)
-	
+
 class SpriteSet(Struct):
 	def __init__(self, name="", image=None, gridx=0, gridy=0):
 		Struct.__init__(self, "SPRITESET")
@@ -78,7 +78,7 @@ class WeaponSpec(Struct):
 		self.sprite_proj = Pointer(Sprite, Sprite())
 		self.sprite_muzzles = Array(Pointer(Sprite, Sprite()))
 		self.visual_size = Int(96)
-		
+
 		self.firedelay = Int(500)
 		self.maxammo = Int(10)
 		self.ammoregentime = Int(0)
@@ -111,7 +111,7 @@ class Weapon_Gun(Struct):
 		self.curvature = Float(1.25)
 		self.speed = Float(2200)
 		self.lifetime = Float(2.0)
-		
+
 class Weapon_Shotgun(Struct):
 	def __init__(self):
 		Struct.__init__(self, "WEAPONSPEC_SHOTGUN")
@@ -119,7 +119,7 @@ class Weapon_Shotgun(Struct):
 		self.curvature = Float(1.25)
 		self.speed = Float(2200)
 		self.speeddiff = Float(0.8)
-		self.lifetime = Float(0.25)		
+		self.lifetime = Float(0.25)
 
 class Weapon_Grenade(Struct):
 	def __init__(self):
@@ -137,7 +137,7 @@ class Weapon_Rifle(Struct):
 		self.bounce_delay = Int(150)
 		self.bounce_num = Int(1)
 		self.bounce_cost = Float(0)
-		
+
 class Weapon_Ninja(Struct):
 	def __init__(self):
 		Struct.__init__(self, "WEAPONSPEC_NINJA")
@@ -190,7 +190,7 @@ container.sounds.Add(SoundSet("player_pain_long", FileList("audio/vo_teefault_pa
 
 container.sounds.Add(SoundSet("body_land", FileList("audio/foley_land-%02d.wv", 4)))
 container.sounds.Add(SoundSet("player_airjump", FileList("audio/foley_dbljump-%02d.wv", 3)))
-container.sounds.Add(SoundSet("player_jump", FileList("audio/foley_foot_left-%02d.wv", 4) +  FileList("audio/foley_foot_right-%02d.wv", 4)))
+container.sounds.Add(SoundSet("player_jump", FileList("audio/foley_foot_left-%02d.wv", 4) + FileList("audio/foley_foot_right-%02d.wv", 4)))
 container.sounds.Add(SoundSet("player_die", FileList("audio/foley_body_splat-%02d.wv", 3)))
 container.sounds.Add(SoundSet("player_spawn", FileList("audio/vo_teefault_spawn-%02d.wv", 7)))
 container.sounds.Add(SoundSet("player_skid", FileList("audio/sfx_skid-%02d.wv", 4)))
@@ -292,7 +292,7 @@ container.sprites.Add(Sprite("armor_empty", set_game, 23,2,2,2))
 container.sprites.Add(Sprite("star1", set_game, 15,0,2,2))
 container.sprites.Add(Sprite("star2", set_game, 17,0,2,2))
 container.sprites.Add(Sprite("star3", set_game, 19,0,2,2))
-	
+
 container.sprites.Add(Sprite("part1", set_game, 6,0,1,1))
 container.sprites.Add(Sprite("part2", set_game, 6,1,1,1))
 container.sprites.Add(Sprite("part3", set_game, 7,0,1,1))
@@ -425,35 +425,35 @@ anim.body.frames.Add(AnimKeyframe(0.6, 0, 0, 0))
 anim.body.frames.Add(AnimKeyframe(0.8, 0,-1, 0))
 anim.body.frames.Add(AnimKeyframe(1.0, 0, 0, 0))
 
-anim.back_foot.frames.Add(AnimKeyframe(0.0,  8, 0, 0))
+anim.back_foot.frames.Add(AnimKeyframe(0.0, 8, 0, 0))
 anim.back_foot.frames.Add(AnimKeyframe(0.2, -8, 0, 0))
 anim.back_foot.frames.Add(AnimKeyframe(0.4,-10,-4, 0.2))
 anim.back_foot.frames.Add(AnimKeyframe(0.6, -8,-8, 0.3))
-anim.back_foot.frames.Add(AnimKeyframe(0.8,  4,-4,-0.2))
-anim.back_foot.frames.Add(AnimKeyframe(1.0,  8, 0, 0))
+anim.back_foot.frames.Add(AnimKeyframe(0.8, 4,-4,-0.2))
+anim.back_foot.frames.Add(AnimKeyframe(1.0, 8, 0, 0))
 
 anim.front_foot.frames.Add(AnimKeyframe(0.0,-10,-4, 0.2))
 anim.front_foot.frames.Add(AnimKeyframe(0.2, -8,-8, 0.3))
-anim.front_foot.frames.Add(AnimKeyframe(0.4,  4,-4,-0.2))
-anim.front_foot.frames.Add(AnimKeyframe(0.6,  8, 0, 0))
-anim.front_foot.frames.Add(AnimKeyframe(0.8,  8, 0, 0))
+anim.front_foot.frames.Add(AnimKeyframe(0.4, 4,-4,-0.2))
+anim.front_foot.frames.Add(AnimKeyframe(0.6, 8, 0, 0))
+anim.front_foot.frames.Add(AnimKeyframe(0.8, 8, 0, 0))
 anim.front_foot.frames.Add(AnimKeyframe(1.0,-10,-4, 0.2))
 container.animations.Add(anim)
 
 anim = Animation("hammer_swing")
 anim.attach.frames.Add(AnimKeyframe(0.0, 0, 0, -0.10))
-anim.attach.frames.Add(AnimKeyframe(0.3, 0, 0,  0.25))
-anim.attach.frames.Add(AnimKeyframe(0.4, 0, 0,  0.30))
-anim.attach.frames.Add(AnimKeyframe(0.5, 0, 0,  0.25))
+anim.attach.frames.Add(AnimKeyframe(0.3, 0, 0, 0.25))
+anim.attach.frames.Add(AnimKeyframe(0.4, 0, 0, 0.30))
+anim.attach.frames.Add(AnimKeyframe(0.5, 0, 0, 0.25))
 anim.attach.frames.Add(AnimKeyframe(1.0, 0, 0, -0.10))
 container.animations.Add(anim)
-			
+
 anim = Animation("ninja_swing")
 anim.attach.frames.Add(AnimKeyframe(0.00, 0, 0, -0.25))
 anim.attach.frames.Add(AnimKeyframe(0.10, 0, 0, -0.05))
-anim.attach.frames.Add(AnimKeyframe(0.15, 0, 0,  0.35))
-anim.attach.frames.Add(AnimKeyframe(0.42, 0, 0,  0.40))
-anim.attach.frames.Add(AnimKeyframe(0.50, 0, 0,  0.35))
+anim.attach.frames.Add(AnimKeyframe(0.15, 0, 0, 0.35))
+anim.attach.frames.Add(AnimKeyframe(0.42, 0, 0, 0.40))
+anim.attach.frames.Add(AnimKeyframe(0.50, 0, 0, 0.35))
 anim.attach.frames.Add(AnimKeyframe(1.00, 0, 0, -0.25))
 container.animations.Add(anim)