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-rw-r--r--src/game/client/components/menus.cpp38
-rw-r--r--src/game/client/components/skins.cpp41
-rw-r--r--src/game/client/gameclient.h25
3 files changed, 26 insertions, 78 deletions
diff --git a/src/game/client/components/menus.cpp b/src/game/client/components/menus.cpp
index 6d3c494e..f06543a9 100644
--- a/src/game/client/components/menus.cpp
+++ b/src/game/client/components/menus.cpp
@@ -41,44 +41,6 @@ float CMenus::ms_FontmodHeight = 0.8f;
 IInput::CEvent CMenus::m_aInputEvents[MAX_INPUTEVENTS];
 int CMenus::m_NumInputEvents;
 
-inline float HueToRgb(float v1, float v2, float h)
-{
-   if(h < 0) h += 1;
-   if(h > 1) h -= 1;
-   if((6 * h) < 1) return v1 + ( v2 - v1 ) * 6 * h;
-   if((2 * h) < 1) return v2;
-   if((3 * h) < 2) return v1 + ( v2 - v1 ) * ((2.0f/3.0f) - h) * 6;
-   return v1;
-}
-
-inline vec3 HslToRgb(vec3 In)
-{
-	float v1, v2;
-	vec3 Out;
-
-	if(In.s == 0)
-	{
-		Out.r = In.l;
-		Out.g = In.l;
-		Out.b = In.l;
-	}
-	else
-	{
-		if(In.l < 0.5f) 
-			v2 = In.l * (1 + In.s);
-		else           
-			v2 = (In.l+In.s) - (In.s*In.l);
-
-		v1 = 2 * In.l - v2;
-
-		Out.r = HueToRgb(v1, v2, In.h + (1.0f/3.0f));
-		Out.g = HueToRgb(v1, v2, In.h);
-		Out.b = HueToRgb(v1, v2, In.h - (1.0f/3.0f));
-	} 
-
-	return Out;
-}
-
 
 CMenus::CMenus()
 {
diff --git a/src/game/client/components/skins.cpp b/src/game/client/components/skins.cpp
index 9c39e9ad..16135164 100644
--- a/src/game/client/components/skins.cpp
+++ b/src/game/client/components/skins.cpp
@@ -140,45 +140,6 @@ int CSkins::Find(const char *pName)
 	return -1;
 }
 
-// these converter functions were nicked from some random internet pages
-static float HueToRgb(float v1, float v2, float h)
-{
-   if(h < 0) h += 1;
-   if(h > 1) h -= 1;
-   if((6 * h) < 1) return v1 + ( v2 - v1 ) * 6 * h;
-   if((2 * h) < 1) return v2;
-   if((3 * h) < 2) return v1 + ( v2 - v1 ) * ((2.0f/3.0f) - h) * 6;
-   return v1;
-}
-
-static vec3 HslToRgb(vec3 in)
-{
-	float v1, v2;
-	vec3 Out;
-
-	if(in.s == 0)
-	{
-		Out.r = in.l;
-		Out.g = in.l;
-		Out.b = in.l;
-	}
-	else
-	{
-		if(in.l < 0.5f) 
-			v2 = in.l * (1 + in.s);
-		else           
-			v2 = (in.l+in.s) - (in.s*in.l);
-
-		v1 = 2 * in.l - v2;
-
-		Out.r = HueToRgb(v1, v2, in.h + (1.0f/3.0f));
-		Out.g = HueToRgb(v1, v2, in.h);
-		Out.b = HueToRgb(v1, v2, in.h - (1.0f/3.0f));
-	} 
-
-	return Out;
-}
-
 vec3 CSkins::GetColorV3(int v)
 {
 	return HslToRgb(vec3(((v>>16)&0xff)/255.0f, ((v>>8)&0xff)/255.0f, 0.5f+(v&0xff)/255.0f*0.5f));
@@ -186,6 +147,6 @@ vec3 CSkins::GetColorV3(int v)
 
 vec4 CSkins::GetColorV4(int v)
 {
-	vec3 r = HslToRgb(vec3(((v>>16)&0xff)/255.0f, ((v>>8)&0xff)/255.0f, 0.5f+(v&0xff)/255.0f*0.5f));
+	vec3 r = GetColorV3(v);
 	return vec4(r.r, r.g, r.b, 1.0f);
 }
diff --git a/src/game/client/gameclient.h b/src/game/client/gameclient.h
index 2f8e21ea..5ee2c989 100644
--- a/src/game/client/gameclient.h
+++ b/src/game/client/gameclient.h
@@ -212,6 +212,31 @@ public:
 	class CScoreboard *m_pScoreboard;
 };
 
+
+inline float HueToRgb(float v1, float v2, float h)
+{
+   if(h < 0.0f) h += 1;
+   if(h > 1.0f) h -= 1;
+   if((6.0f * h) < 1.0f) return v1 + (v2 - v1) * 6.0f * h;
+   if((2.0f * h) < 1.0f) return v2;
+   if((3.0f * h) < 2.0f) return v1 + (v2 - v1) * ((2.0f/3.0f) - h) * 6.0f;
+   return v1;
+}
+
+inline vec3 HslToRgb(vec3 HSL)
+{
+	if(HSL.s == 0.0f)
+		return vec3(HSL.l, HSL.l, HSL.l);
+	else
+	{
+		float v2 = HSL.l < 0.5f ? HSL.l * (1.0f + HSL.s) : (HSL.l+HSL.s) - (HSL.s*HSL.l);
+		float v1 = 2.0f * HSL.l - v2;
+
+		return vec3(HueToRgb(v1, v2, HSL.h + (1.0f/3.0f)), HueToRgb(v1, v2, HSL.h), HueToRgb(v1, v2, HSL.h - (1.0f/3.0f)));
+	}
+}
+
+
 extern const char *Localize(const char *Str);
 
 #endif