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-rw-r--r--src/game/g_game.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/game/g_game.cpp b/src/game/g_game.cpp
index fb0c5ee9..800c41ba 100644
--- a/src/game/g_game.cpp
+++ b/src/game/g_game.cpp
@@ -275,13 +275,6 @@ void player_core::tick()
 				vec2 closest_point = closest_point_on_line(hook_pos, new_pos, p->pos);
 				if(distance(p->pos, closest_point) < phys_size+2.0f)
 				{
-					dbg_msg("", "state=%d p0=%f,%f p1=%f,%f t=%f,%f c=%f,%f",
-						hook_state,
-						hook_pos.x, hook_pos.y,
-						new_pos.x, new_pos.y,
-						p->pos.x, p->pos.y,
-						closest_point.x, closest_point.y
-						);
 					triggered_events |= COREEVENT_HOOK_ATTACH_PLAYER;
 					hook_state = HOOK_GRABBED;
 					hooked_player = i;