diff options
| -rw-r--r-- | src/game/client/components/nameplates.cpp | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/src/game/client/components/nameplates.cpp b/src/game/client/components/nameplates.cpp index 1efd8702..cdddddcb 100644 --- a/src/game/client/components/nameplates.cpp +++ b/src/game/client/components/nameplates.cpp @@ -23,14 +23,22 @@ void CNamePlates::RenderNameplate( // render name plate if(!pPlayerInfo->m_Local) { - //TextRender()->TextColor float a = 1; if(g_Config.m_ClNameplatesAlways == 0) a = clamp(1-powf(distance(m_pClient->m_pControls->m_TargetPos, Position)/200.0f,16.0f), 0.0f, 1.0f); const char *pName = m_pClient->m_aClients[pPlayerInfo->m_ClientId].m_aName; float tw = TextRender()->TextWidth(0, 28.0f, pName, -1); - TextRender()->TextColor(1,1,1,a); + + TextRender()->TextColor(1.0f, 1.0f, 1.0f, a); + if(m_pClient->m_Snap.m_pGameobj && m_pClient->m_Snap.m_pGameobj->m_Flags&GAMEFLAG_TEAMS) + { + if(pPlayerInfo->m_Team == TEAM_RED) + TextRender()->TextColor(1.0f, 0.5f, 0.5f, a); + else if(pPlayerInfo->m_Team == TEAM_BLUE) + TextRender()->TextColor(0.7f, 0.7f, 1.0f, a); + } + TextRender()->Text(0, Position.x-tw/2.0f, Position.y-60, 28.0f, pName, -1); if(g_Config.m_Debug) // render client id when in debug aswell |