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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-08-15 05:26:11 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-08-15 05:26:11 +0000
commitd1282138cd8a61442843c26b54c3f9259f4bf098 (patch)
treee29a6a1e1b3701bdb33602a88b49d8a8ee5b2040 /src
parent62355406297d994184919316f8c1bfb3c9f05ab0 (diff)
downloadzcatch-d1282138cd8a61442843c26b54c3f9259f4bf098.tar.gz
zcatch-d1282138cd8a61442843c26b54c3f9259f4bf098.zip
removed old protocol file
Diffstat (limited to 'src')
-rw-r--r--src/game/g_protocol.def271
1 files changed, 0 insertions, 271 deletions
diff --git a/src/game/g_protocol.def b/src/game/g_protocol.def
deleted file mode 100644
index 590dc603..00000000
--- a/src/game/g_protocol.def
+++ /dev/null
@@ -1,271 +0,0 @@
-
-raw_source
-	#include <engine/e_common_interface.h>
-	#include "g_protocol.h"
-	extern "C" {
-		#include "g_protocol_ids.h"
-	}
-	#define max_int 2147483647
-end
-
-raw_header
-	enum
-	{
-		// emotes
-		EMOTE_NORMAL=0,
-		EMOTE_PAIN,
-		EMOTE_HAPPY,
-		EMOTE_SURPRISE,
-		EMOTE_ANGRY,
-		EMOTE_BLINK,
-		NUM_EMOTES,
-		
-		// playerstates
-		PLAYERSTATE_UNKNOWN=0,
-		PLAYERSTATE_PLAYING,
-		PLAYERSTATE_IN_MENU,
-		PLAYERSTATE_CHATTING,
-		NUM_PLAYERSTATES,
-
-		// game types
-		GAMETYPE_DM=0,
-		GAMETYPE_TDM,
-		GAMETYPE_CTF,
-		NUM_GAMETYPES,
-		
-		// other stuff
-		INPUT_STATE_MASK=0x1f,
-		NUM_EMOTICONS=16,
-	};
-	
-end
-
-object player_input
-	any direction
-
-	any target_x
-	any target_y
-
-	any jump
-	any fire
-	any hook
-
-	any player_state
-
-	any wanted_weapon
-	any next_weapon
-	any prev_weapon
-end
-
-object projectile
-	any x, y
-	any vx, vy
-	range(0, NUM_WEAPONS-1) type
-	range(0, max_int) start_tick
-end
-
-object laser
-	any x
-	any y
-	any from_x
-	any from_y
-	range(0, max_int) eval_tick
-end
-
-object powerup
-	any x, y
-	range(0, max_int) type
-	range(0, max_int) subtype
-end
-
-object flag
-	any x, y
-	range(0, 1) team
-	range(-2,MAX_CLIENTS-1) carried_by // -2 == at stand -1 == on the field
-end
-
-object game
-	range(0, max_int) round_start_tick
-	
-	range(0, 1) game_over
-	range(0, 1) sudden_death
-	range(0, 1) paused
-
-	range(0, max_int) score_limit
-	range(0, max_int) time_limit
-	range(0, NUM_GAMETYPES-1) gametype
-
-	range(0, max_int) warmup
-
-	any teamscore_red
-	any teamscore_blue
-end
-
-// core object needed for physics
-object player_core
-	any x, y
-	any vx, vy
-
-	any angle
-	range(0, 3) jumped
-
-	range(-1,MAX_CLIENTS-1) hooked_player
-	range(-1,5) hook_state
-	range(0, max_int) hook_tick
-
-	any hook_x
-	any hook_y
-	any hook_dx
-	any hook_dy
-end
-
-// info about the player that is only needed when it's on screen
-object player_character extends player_core
-	range(0, NUM_PLAYERSTATES-1) player_state
-	
-	range(-1, 1) wanted_direction
-	
-	range(0, 10) health
-	range(0, 10) armor
-	range(0, 10) ammocount
-
-	range(0, NUM_WEAPONS-1) weapon
-	range(0, NUM_EMOTES-1) emote
-	
-	range(0, max_int) attacktick
-end
-
-// information about the player that is always needed
-object player_info
-	range(0, 1) local
-	range(0,MAX_CLIENTS-1) cid
-	range(-1, 1) team
-	
-	any score
-	
-	any latency
-	any latency_flux
-end
-
-event common
-	any x, y
-end
-
-event explosion
-	any x, y
-end
-
-event spawn
-	any x, y
-end
-
-event death
-	any x, y
-	range(0,MAX_CLIENTS-1) cid
-end
-
-event air_jump
-	any x, y
-end
-
-event sound_global
-	any x, y
-	range(0, NUM_SOUNDS-1) soundid
-end
-
-event sound_world
-	any x, y
-	range(0, NUM_SOUNDS-1) soundid
-end
-
-event damageind
-	any x, y
-	any angle
-end
-
-message sv_motd
-	string message
-end
-
-message cl_say
-	range(0, 1) team
-	string message
-end
-
-message sv_chat
-	range(-1, 1) team
-	range(-1,MAX_CLIENTS-1) cid
-	string message
-end
-
-message sv_broadcast
-	string message
-end
-
-message sv_setinfo
-	range(0,MAX_CLIENTS-1) cid
-	string name
-	string skin
-	range(0,1) use_custom_color
-	any color_body
-	any color_feet
-end
-
-message sv_killmsg
-	range(-1,MAX_CLIENTS-1) killer
-	range(-1,MAX_CLIENTS-1) victim
-	range(-1,NUM_WEAPONS-1) weapon
-	any mode_special
-end
-
-message cl_setteam
-	range(-1,1) team
-end
-
-message sv_ready_to_ender
-end
-
-message sv_sound_global
-	range(0, NUM_SOUNDS-1) soundid
-end
-
-message cl_startinfo
-	string name
-	string skin
-	range(0,1) use_custom_color
-	any color_body
-	any color_feet
-end
-
-message cl_changeinfo
-	string name
-	string skin
-	range(0,1) use_custom_color
-	any color_body
-	any color_feet
-end
-
-message sv_weapon_pickup
-	range(0,NUM_WEAPONS-1) weapon
-end
-
-message sv_emoticon
-	range(0,MAX_CLIENTS-1) cid
-	range(0,NUM_EMOTICONS-1) emoticon
-end
-
-message cl_emoticon
-	range(0,NUM_EMOTICONS-1) emoticon
-end
-
-message cl_kill
-end
-
-message sv_tune_params
-end
-
-message sv_extra_projectile
-end
-
-message sv_ready_to_enter
-end