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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-12-16 22:46:23 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-12-16 22:46:23 +0000 |
| commit | 85d58973e806ddcd881d7a518c75188601d2b332 (patch) | |
| tree | a74663b9a35d34c02f2e92492fd5d8b36fe087b0 /src | |
| parent | 138c0c5e2b5de54f141dbbca48da623b8d3616a0 (diff) | |
| download | zcatch-85d58973e806ddcd881d7a518c75188601d2b332.tar.gz zcatch-85d58973e806ddcd881d7a518c75188601d2b332.zip | |
changed the balance of the shotgun a bit.. firedelay 400->500, more spread, slower speed and even speed on the pellets
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/server/gs_server.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/server/gs_server.cpp b/src/game/server/gs_server.cpp index e581424a..5b0f4a11 100644 --- a/src/game/server/gs_server.cpp +++ b/src/game/server/gs_server.cpp @@ -914,14 +914,14 @@ int player::handle_weapons() int shotspread = 2; for(int i = -shotspread; i <= shotspread; i++) { - float spreading[] = {-0.12f, -0.05f, 0, 0.05f, 0.12f}; + float spreading[] = {-0.185f, -0.070f, 0, 0.070f, 0.185f}; float a = get_angle(direction); float v = 1.0f-fabs(i/(float)shotspread); a += spreading[i+2]; new projectile(WEAPON_SHOTGUN, client_id, pos+vec2(0,0), - vec2(cosf(a), sinf(a))*(30.0f + 15.0f*v), + vec2(cosf(a), sinf(a))*(28.0f + 12.0f*v), //vec2(cosf(a), sinf(a))*20.0f, (int)(server_tickspeed()*0.3f), this, |