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| author | Marius "Teelevision" Neugebauer <marius@teele.eu> | 2014-04-07 23:41:14 +0200 |
|---|---|---|
| committer | Marius "Teelevision" Neugebauer <marius@teele.eu> | 2014-04-07 23:41:14 +0200 |
| commit | 834e02e63445d1c4f7830109184420b6e9813b39 (patch) | |
| tree | 7aa6784fb457e9c35531ca7d0d90353f00b1e08d /src | |
| parent | 87f636d0dd932135e2127ff77c79b07c935a989d (diff) | |
| download | zcatch-834e02e63445d1c4f7830109184420b6e9813b39.tar.gz zcatch-834e02e63445d1c4f7830109184420b6e9813b39.zip | |
changed some texts
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/server/gamecontext.cpp | 18 | ||||
| -rw-r--r-- | src/game/server/gamemodes/zcatch.cpp | 2 |
2 files changed, 11 insertions, 9 deletions
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index 9bcfaa62..7c3534a6 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -808,12 +808,14 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID) if(!str_comp("/info", pMsg->m_pMessage)) { char aBuf[128]; - str_format(aBuf, sizeof(aBuf), "zCatch version %s by erd and Teetime, modified by Teelevision.", ZCATCH_VERSION); + str_format(aBuf, sizeof(aBuf), "zCatch %s by erd and Teetime, modified by Teelevision.", ZCATCH_VERSION); SendChatTarget(ClientID, aBuf); - SendChatTarget(ClientID, "The winner is the tee which is left over at the end."); - SendChatTarget(ClientID, "If you die, all players that you killed will respawn."); - SendChatTarget(ClientID, "So the only way to win is to kill every player without beeing killed."); - SendChatTarget(ClientID, "Have fun!"); + SendChatTarget(ClientID, "You are caught when killed and released when your killer dies. Catch everyone to win the round."); + if(g_Config.m_SvLastStandingPlayers > 2) + { + str_format(aBuf, sizeof(aBuf), "If there are less than %d players, the round does not end and all players are released instead.", g_Config.m_SvLastStandingPlayers); + SendChatTarget(ClientID, aBuf); + } } else if(!str_comp_num("/", pMsg->m_pMessage, 1)) SendChatTarget(ClientID, "Unknown command, try /info"); @@ -825,7 +827,7 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID) { char aBuf[128]; int Expires = (m_aMutes[Pos].m_Expires - Server()->Tick())/Server()->TickSpeed(); - str_format(aBuf, sizeof(aBuf), "You are muted for %d minutes and %d seconds.", Expires/60, Expires%60); + str_format(aBuf, sizeof(aBuf), "You are muted for %d:%02d min.", Expires/60, Expires%60); SendChatTarget(ClientID, aBuf); return; } @@ -1280,7 +1282,7 @@ void CGameContext::AddMute(int ClientID, int Secs, bool Auto) char aBuf[128]; if(Secs > 0) - str_format(aBuf, sizeof(aBuf), "%s has been %smuted for %d min and %d sec.", Server()->ClientName(ClientID), Auto ? "auto-" : "", Secs/60, Secs%60); + str_format(aBuf, sizeof(aBuf), "%s has been %smuted for %d:%02d min.", Server()->ClientName(ClientID), Auto ? "auto-" : "", Secs/60, Secs%60); else str_format(aBuf, sizeof(aBuf), "%s has been unmuted.", Server()->ClientName(ClientID)); Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "Server", aBuf); @@ -1756,7 +1758,7 @@ void CGameContext::ConMutes(IConsole::IResult *pResult, void *pUserData) continue; Sec = (pSelf->m_aMutes[i].m_Expires - pSelf->Server()->Tick())/pSelf->Server()->TickSpeed(); - str_format(aBuf, sizeof(aBuf), "#%d: %s for %d minutes and %d sec", i, pSelf->m_aMutes[i].m_aIP, Sec/60, Sec%60); + str_format(aBuf, sizeof(aBuf), "#%d: %s for %d:%02d min", i, pSelf->m_aMutes[i].m_aIP, Sec/60, Sec%60); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "Server", aBuf); Count++; } diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp index 80b548c3..4df58d4f 100644 --- a/src/game/server/gamemodes/zcatch.cpp +++ b/src/game/server/gamemodes/zcatch.cpp @@ -63,7 +63,7 @@ void CGameController_zCatch::DoWincheck() } } if(Players_Ingame < g_Config.m_SvLastStandingPlayers) - GameServer()->SendChatTarget(-1, "Too less players to end round. All players have been released."); + GameServer()->SendChatTarget(-1, "Too few players to end round. All players have been released."); else EndRound(); } |