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authoroy <Tom_Adams@web.de>2010-06-23 20:09:15 +0200
committeroy <Tom_Adams@web.de>2010-06-23 20:09:15 +0200
commit822b002344b2da7fa6bc1565aa4ae8db0e801bae (patch)
treeafe3d1a7eb765da584ffc05f14aa1a5cea8c8fe7 /src
parentc9828a22293d9959606c678b926ecac810e70b55 (diff)
downloadzcatch-822b002344b2da7fa6bc1565aa4ae8db0e801bae.tar.gz
zcatch-822b002344b2da7fa6bc1565aa4ae8db0e801bae.zip
fixed the ninja tip cut off and made its weapon and pickup sprite equal. Closes #127
Diffstat (limited to 'src')
-rw-r--r--src/game/client/components/items.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/components/items.cpp b/src/game/client/components/items.cpp
index 70479e53..b29bee99 100644
--- a/src/game/client/components/items.cpp
+++ b/src/game/client/components/items.cpp
@@ -104,7 +104,7 @@ void CItems::RenderPickup(const CNetObj_Pickup *pPrev, const CNetObj_Pickup *pCu
 		{
 			m_pClient->m_pEffects->PowerupShine(Pos, vec2(96,18));
 			Size *= 2.0f;
-			Pos.x += 10.0f;
+			Pos.x -= 10.0f;
 		}
 	}