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authoroy <Tom_Adams@web.de>2011-03-22 00:34:07 +0100
committeroy <Tom_Adams@web.de>2011-03-22 00:34:07 +0100
commit2beae2020804ea2b637311c1f913df9e6a182def (patch)
treeaf203e34c70f396ab39b335cd0c39b9833d7b738 /src
parenteaef2ce48a36a786dc60248dcc5e746865570b2d (diff)
downloadzcatch-2beae2020804ea2b637311c1f913df9e6a182def.tar.gz
zcatch-2beae2020804ea2b637311c1f913df9e6a182def.zip
don't use highlight chat sound for server messages
Diffstat (limited to 'src')
-rw-r--r--src/game/client/components/chat.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/client/components/chat.cpp b/src/game/client/components/chat.cpp
index 8187f8d2..4360fc02 100644
--- a/src/game/client/components/chat.cpp
+++ b/src/game/client/components/chat.cpp
@@ -256,12 +256,12 @@ void CChat::AddLine(int ClientID, int Team, const char *pLine)
 	}
 
 	// play sound
-	if(Highlighted)
+	if(ClientID == -1)
+		m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_SERVER, 0, vec2(0,0));
+	else if(Highlighted)
 		m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_HIGHLIGHT, 0, vec2(0.0f, 0.0f));
-	else if(ClientID >= 0)
-		m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_CLIENT, 0, vec2(0,0));
 	else
-		m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_SERVER, 0, vec2(0,0));
+		m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_CLIENT, 0, vec2(0,0));
 }
 
 void CChat::OnRender()