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authorJoel de Vahl <joel@stalverk80.se>2007-07-22 14:16:57 +0000
committerJoel de Vahl <joel@stalverk80.se>2007-07-22 14:16:57 +0000
commit48ed41b105019a3b3bb75d1b85e06a30e6718c8d (patch)
tree59584e0eeb2d0a668015e2110a8a5e8122a935b1 /src
parentab2fe36b59eea28d9e6822c611815d48f3647e9f (diff)
downloadzcatch-48ed41b105019a3b3bb75d1b85e06a30e6718c8d.tar.gz
zcatch-48ed41b105019a3b3bb75d1b85e06a30e6718c8d.zip
Hammer hit sound.
Diffstat (limited to 'src')
-rw-r--r--src/game/server/game_server.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/game_server.cpp b/src/game/server/game_server.cpp
index 03891e24..82e6820f 100644
--- a/src/game/server/game_server.cpp
+++ b/src/game/server/game_server.cpp
@@ -962,6 +962,7 @@ int player::handle_weapons()
 
 			// set his velocity to fast upward (for now)
 			create_smoke(ents[i]->pos);
+			create_sound(pos, SOUND_HAMMER_HIT);
 			hitobjects[numobjectshit++] = ents[i];
 			ents[i]->take_damage(vec2(0,10.0f), data->weapons[active_weapon].meleedamage, client_id, active_weapon);
 			player* target = (player*)ents[i];