From 48ed41b105019a3b3bb75d1b85e06a30e6718c8d Mon Sep 17 00:00:00 2001 From: Joel de Vahl Date: Sun, 22 Jul 2007 14:16:57 +0000 Subject: Hammer hit sound. --- src/game/server/game_server.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/game/server/game_server.cpp b/src/game/server/game_server.cpp index 03891e24..82e6820f 100644 --- a/src/game/server/game_server.cpp +++ b/src/game/server/game_server.cpp @@ -962,6 +962,7 @@ int player::handle_weapons() // set his velocity to fast upward (for now) create_smoke(ents[i]->pos); + create_sound(pos, SOUND_HAMMER_HIT); hitobjects[numobjectshit++] = ents[i]; ents[i]->take_damage(vec2(0,10.0f), data->weapons[active_weapon].meleedamage, client_id, active_weapon); player* target = (player*)ents[i]; -- cgit 1.4.1