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authorChoupom <andycootlapin@hotmail.fr>2011-06-01 19:43:48 +0200
committeroy <Tom_Adams@web.de>2011-06-02 17:40:08 +0200
commitdeff0ce7c4442950580533b47d7145f79bcca9bb (patch)
tree352109f1a4d2b341a28ad021ffd8cd57f882da4f /src/game
parent1a020170949d625467ab21599ba9e43d6169e83f (diff)
downloadzcatch-deff0ce7c4442950580533b47d7145f79bcca9bb.tar.gz
zcatch-deff0ce7c4442950580533b47d7145f79bcca9bb.zip
fixed netevent struct names
Diffstat (limited to 'src/game')
-rw-r--r--src/game/client/gameclient.cpp12
-rw-r--r--src/game/server/eventhandler.cpp2
-rw-r--r--src/game/server/gamecontext.cpp12
3 files changed, 13 insertions, 13 deletions
diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp
index 511cf894..0fffb77c 100644
--- a/src/game/client/gameclient.cpp
+++ b/src/game/client/gameclient.cpp
@@ -602,32 +602,32 @@ void CGameClient::ProcessEvents()
 
 		if(Item.m_Type == NETEVENTTYPE_DAMAGEIND)
 		{
-			NETEVENT_DAMAGEIND *ev = (NETEVENT_DAMAGEIND *)pData;
+			CNetEvent_DamageInd *ev = (CNetEvent_DamageInd *)pData;
 			g_GameClient.m_pEffects->DamageIndicator(vec2(ev->m_X, ev->m_Y), GetDirection(ev->m_Angle));
 		}
 		else if(Item.m_Type == NETEVENTTYPE_EXPLOSION)
 		{
-			NETEVENT_EXPLOSION *ev = (NETEVENT_EXPLOSION *)pData;
+			CNetEvent_Explosion *ev = (CNetEvent_Explosion *)pData;
 			g_GameClient.m_pEffects->Explosion(vec2(ev->m_X, ev->m_Y));
 		}
 		else if(Item.m_Type == NETEVENTTYPE_HAMMERHIT)
 		{
-			NETEVENT_HAMMERHIT *ev = (NETEVENT_HAMMERHIT *)pData;
+			CNetEvent_HammerHit *ev = (CNetEvent_HammerHit *)pData;
 			g_GameClient.m_pEffects->HammerHit(vec2(ev->m_X, ev->m_Y));
 		}
 		else if(Item.m_Type == NETEVENTTYPE_SPAWN)
 		{
-			NETEVENT_SPAWN *ev = (NETEVENT_SPAWN *)pData;
+			CNetEvent_Spawn *ev = (CNetEvent_Spawn *)pData;
 			g_GameClient.m_pEffects->PlayerSpawn(vec2(ev->m_X, ev->m_Y));
 		}
 		else if(Item.m_Type == NETEVENTTYPE_DEATH)
 		{
-			NETEVENT_DEATH *ev = (NETEVENT_DEATH *)pData;
+			CNetEvent_Death *ev = (CNetEvent_Death *)pData;
 			g_GameClient.m_pEffects->PlayerDeath(vec2(ev->m_X, ev->m_Y), ev->m_ClientID);
 		}
 		else if(Item.m_Type == NETEVENTTYPE_SOUNDWORLD)
 		{
-			NETEVENT_SOUNDWORLD *ev = (NETEVENT_SOUNDWORLD *)pData;
+			CNetEvent_SoundWorld *ev = (CNetEvent_SoundWorld *)pData;
 			g_GameClient.m_pSounds->Play(CSounds::CHN_WORLD, ev->m_SoundID, 1.0f, vec2(ev->m_X, ev->m_Y));
 		}
 	}
diff --git a/src/game/server/eventhandler.cpp b/src/game/server/eventhandler.cpp
index deb1ca4e..354bd4ab 100644
--- a/src/game/server/eventhandler.cpp
+++ b/src/game/server/eventhandler.cpp
@@ -46,7 +46,7 @@ void CEventHandler::Snap(int SnappingClient)
 	{
 		if(SnappingClient == -1 || CmaskIsSet(m_aClientMasks[i], SnappingClient))
 		{
-			NETEVENT_COMMON *ev = (NETEVENT_COMMON *)&m_aData[m_aOffsets[i]];
+			CNetEvent_Common *ev = (CNetEvent_Common *)&m_aData[m_aOffsets[i]];
 			if(SnappingClient == -1 || distance(GameServer()->m_apPlayers[SnappingClient]->m_ViewPos, vec2(ev->m_X, ev->m_Y)) < 1500.0f)
 			{
 				void *d = GameServer()->Server()->SnapNewItem(m_aTypes[i], i, m_aSizes[i]);
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp
index 95a499d2..f71bc6fc 100644
--- a/src/game/server/gamecontext.cpp
+++ b/src/game/server/gamecontext.cpp
@@ -93,7 +93,7 @@ void CGameContext::CreateDamageInd(vec2 Pos, float Angle, int Amount)
 	for(int i = 0; i < Amount; i++)
 	{
 		float f = mix(s, e, float(i+1)/float(Amount+2));
-		NETEVENT_DAMAGEIND *pEvent = (NETEVENT_DAMAGEIND *)m_Events.Create(NETEVENTTYPE_DAMAGEIND, sizeof(NETEVENT_DAMAGEIND));
+		CNetEvent_DamageInd *pEvent = (CNetEvent_DamageInd *)m_Events.Create(NETEVENTTYPE_DAMAGEIND, sizeof(CNetEvent_DamageInd));
 		if(pEvent)
 		{
 			pEvent->m_X = (int)Pos.x;
@@ -106,7 +106,7 @@ void CGameContext::CreateDamageInd(vec2 Pos, float Angle, int Amount)
 void CGameContext::CreateHammerHit(vec2 Pos)
 {
 	// create the event
-	NETEVENT_HAMMERHIT *pEvent = (NETEVENT_HAMMERHIT *)m_Events.Create(NETEVENTTYPE_HAMMERHIT, sizeof(NETEVENT_HAMMERHIT));
+	CNetEvent_HammerHit *pEvent = (CNetEvent_HammerHit *)m_Events.Create(NETEVENTTYPE_HAMMERHIT, sizeof(CNetEvent_HammerHit));
 	if(pEvent)
 	{
 		pEvent->m_X = (int)Pos.x;
@@ -118,7 +118,7 @@ void CGameContext::CreateHammerHit(vec2 Pos)
 void CGameContext::CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage)
 {
 	// create the event
-	NETEVENT_EXPLOSION *pEvent = (NETEVENT_EXPLOSION *)m_Events.Create(NETEVENTTYPE_EXPLOSION, sizeof(NETEVENT_EXPLOSION));
+	CNetEvent_Explosion *pEvent = (CNetEvent_Explosion *)m_Events.Create(NETEVENTTYPE_EXPLOSION, sizeof(CNetEvent_Explosion));
 	if(pEvent)
 	{
 		pEvent->m_X = (int)Pos.x;
@@ -162,7 +162,7 @@ void create_smoke(vec2 Pos)
 void CGameContext::CreatePlayerSpawn(vec2 Pos)
 {
 	// create the event
-	NETEVENT_SPAWN *ev = (NETEVENT_SPAWN *)m_Events.Create(NETEVENTTYPE_SPAWN, sizeof(NETEVENT_SPAWN));
+	CNetEvent_Spawn *ev = (CNetEvent_Spawn *)m_Events.Create(NETEVENTTYPE_SPAWN, sizeof(CNetEvent_Spawn));
 	if(ev)
 	{
 		ev->m_X = (int)Pos.x;
@@ -173,7 +173,7 @@ void CGameContext::CreatePlayerSpawn(vec2 Pos)
 void CGameContext::CreateDeath(vec2 Pos, int ClientID)
 {
 	// create the event
-	NETEVENT_DEATH *pEvent = (NETEVENT_DEATH *)m_Events.Create(NETEVENTTYPE_DEATH, sizeof(NETEVENT_DEATH));
+	CNetEvent_Death *pEvent = (CNetEvent_Death *)m_Events.Create(NETEVENTTYPE_DEATH, sizeof(CNetEvent_Death));
 	if(pEvent)
 	{
 		pEvent->m_X = (int)Pos.x;
@@ -188,7 +188,7 @@ void CGameContext::CreateSound(vec2 Pos, int Sound, int Mask)
 		return;
 
 	// create a sound
-	NETEVENT_SOUNDWORLD *pEvent = (NETEVENT_SOUNDWORLD *)m_Events.Create(NETEVENTTYPE_SOUNDWORLD, sizeof(NETEVENT_SOUNDWORLD), Mask);
+	CNetEvent_SoundWorld *pEvent = (CNetEvent_SoundWorld *)m_Events.Create(NETEVENTTYPE_SOUNDWORLD, sizeof(CNetEvent_SoundWorld), Mask);
 	if(pEvent)
 	{
 		pEvent->m_X = (int)Pos.x;