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authorMagnus Auvinen <magnus.auvinen@gmail.com>2009-01-21 00:00:04 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2009-01-21 00:00:04 +0000
commitbd1556ce7629fec00b4135f4ca6d2d96f1083e1e (patch)
treee5526e7992590878913c2f68b84aa2207119c4ba /src/game
parent0b3c7010d73fb984f31f011bf0b8f55e58ea0922 (diff)
downloadzcatch-bd1556ce7629fec00b4135f4ca6d2d96f1083e1e.tar.gz
zcatch-bd1556ce7629fec00b4135f4ca6d2d96f1083e1e.zip
added missing ctf return sound
Diffstat (limited to 'src/game')
-rw-r--r--src/game/server/gamemodes/ctf.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/gamemodes/ctf.cpp b/src/game/server/gamemodes/ctf.cpp
index d973030a..f1c7c236 100644
--- a/src/game/server/gamemodes/ctf.cpp
+++ b/src/game/server/gamemodes/ctf.cpp
@@ -76,6 +76,7 @@ void GAMECONTROLLER_CTF::tick()
 		// flag hits death-tile, reset it
 		if(col_get((int)f->pos.x, (int)f->pos.y)&COLFLAG_DEATH)
 		{
+			game.create_sound_global(SOUND_CTF_RETURN);
 			f->reset();
 			continue;
 		}