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authoroy <Tom_Adams@web.de>2010-09-22 00:30:08 +0200
committeroy <Tom_Adams@web.de>2010-09-22 00:30:08 +0200
commit55434a2a571304f7b6bc8e3933cad610a2b1ef6a (patch)
tree69ee7f5ef442ba9c9e18759d4ff1dfec09d93bf6 /src/game
parentfc486cb0ab9b5a2e821236af5da24b59d92af7fa (diff)
downloadzcatch-55434a2a571304f7b6bc8e3933cad610a2b1ef6a.tar.gz
zcatch-55434a2a571304f7b6bc8e3933cad610a2b1ef6a.zip
added fix by Sworddragon for stopped loading bar at the beginning
Diffstat (limited to 'src/game')
-rw-r--r--src/game/client/gameclient.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp
index 1c0633b9..09eef1b8 100644
--- a/src/game/client/gameclient.cpp
+++ b/src/game/client/gameclient.cpp
@@ -253,7 +253,7 @@ void CGameClient::OnInit()
 	// load textures
 	for(int i = 0; i < g_pData->m_NumImages; i++)
 	{
-		g_GameClient.m_pMenus->RenderLoading(gs_LoadCurrent/gs_LoadTotal);
+		g_GameClient.m_pMenus->RenderLoading(gs_LoadCurrent/(float)gs_LoadTotal);
 		g_pData->m_aImages[i].m_Id = Graphics()->LoadTexture(g_pData->m_aImages[i].m_pFilename, CImageInfo::FORMAT_AUTO, 0);
 		gs_LoadCurrent++;
 	}