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| author | oy <Tom_Adams@web.de> | 2010-09-22 01:07:11 +0200 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2010-09-22 01:07:11 +0200 |
| commit | 12233ecdaf16236ee6b3a4d836d37560fe33297d (patch) | |
| tree | 0f7dde209f00f600781952b0c161bb4276050843 /src/game | |
| parent | 68ed9154aea6b56c17db58cdbda806b7b428f885 (diff) | |
| download | zcatch-12233ecdaf16236ee6b3a4d836d37560fe33297d.tar.gz zcatch-12233ecdaf16236ee6b3a4d836d37560fe33297d.zip | |
fixed that ctf gametype doesn't work if the map has more than 1 flag per team. Closes #124
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/server/gamemodes/ctf.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gamemodes/ctf.cpp b/src/game/server/gamemodes/ctf.cpp index 0bbc9e85..2c348df2 100644 --- a/src/game/server/gamemodes/ctf.cpp +++ b/src/game/server/gamemodes/ctf.cpp @@ -23,7 +23,7 @@ bool CGameControllerCTF::OnEntity(int Index, vec2 Pos) int Team = -1; if(Index == ENTITY_FLAGSTAND_RED) Team = 0; if(Index == ENTITY_FLAGSTAND_BLUE) Team = 1; - if(Team == -1) + if(Team == -1 || m_apFlags[Team]) return false; CFlag *F = new CFlag(&GameServer()->m_World, Team); |