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authorMarius "Teelevision" Neugebauer <marius@teele.eu>2014-04-02 20:51:25 +0200
committerMarius "Teelevision" Neugebauer <marius@teele.eu>2014-04-02 20:51:25 +0200
commit7fe316d31a7340a64ebc4f5e8eb30a685d7e23bd (patch)
treee02bdf2a006924ea2bded8cbdaa8421f238bc720 /src/game/variables.h
parent461e9be9a6dc90e9ef5c1b365205906c1d6c8431 (diff)
downloadzcatch-7fe316d31a7340a64ebc4f5e8eb30a685d7e23bd.tar.gz
zcatch-7fe316d31a7340a64ebc4f5e8eb30a685d7e23bd.zip
added detection for fast aiming bots
Diffstat (limited to 'src/game/variables.h')
-rw-r--r--src/game/variables.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/variables.h b/src/game/variables.h
index a588e6e6..8f247f25 100644
--- a/src/game/variables.h
+++ b/src/game/variables.h
@@ -118,4 +118,5 @@ MACRO_CONFIG_INT(SvKillPenalty, sv_kill_penalty, 5, 0, 50, CFGFLAG_SERVER, "The
 
 // zCatch/TeeVi
 MACRO_CONFIG_INT(SvLastStandingPlayers, sv_last_standing_players, 5, 2, 16, CFGFLAG_SERVER, "How many players are needed to have last standing rounds")
+MACRO_CONFIG_INT(SvBotDetection, sv_bot_detection, 0, 0, 3, CFGFLAG_SERVER, "Bot detection (0=off, 1=fast aim, 2=follow, 3=all)")
 #endif