about summary refs log tree commit diff
path: root/src/game/server
diff options
context:
space:
mode:
authorMagnus Auvinen <magnus.auvinen@gmail.com>2007-07-29 13:21:33 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2007-07-29 13:21:33 +0000
commite6c4db94d81306fda59b8fb32ae07fb3f0c8bf08 (patch)
treed5f713cb83ea7e56223460df06531269d1a26684 /src/game/server
parent25c0ffb4f4b34758a4dddb7ff4a1cada1bb07136 (diff)
downloadzcatch-e6c4db94d81306fda59b8fb32ae07fb3f0c8bf08.tar.gz
zcatch-e6c4db94d81306fda59b8fb32ae07fb3f0c8bf08.zip
fixed some problems with the snapshot handling. added fps meter. fixed error when connecting to several servers
Diffstat (limited to 'src/game/server')
-rw-r--r--src/game/server/game_server.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/server/game_server.cpp b/src/game/server/game_server.cpp
index d1b3c44b..fa7493bf 100644
--- a/src/game/server/game_server.cpp
+++ b/src/game/server/game_server.cpp
@@ -1826,6 +1826,8 @@ void mods_init()
 		
 		if(type != -1)
 		{
+			 // LOL, the only new in the entire game code
+			 // perhaps we can get rid of it. seams like a stupid thing to have
 			powerup *ppower = new powerup(type, subtype);
 			ppower->pos = vec2(it->x, it->y);
 		}