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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-01-11 13:54:42 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-01-11 13:54:42 +0000 |
| commit | c2c90982fd2c9b1d0f804872da3496d1c76d9c5e (patch) | |
| tree | 256e074ce510092c7ab772e7db2fd8ee873ee380 /src/game/server | |
| parent | b70eb4263f1ec36d73d193028cbb472b7c78e6c5 (diff) | |
| download | zcatch-c2c90982fd2c9b1d0f804872da3496d1c76d9c5e.tar.gz zcatch-c2c90982fd2c9b1d0f804872da3496d1c76d9c5e.zip | |
increased the firedelay on the gun and hammer to 125ms. this is how fast a humanly doable. prevents usage of mouse wheel to get insane firing speeds
Diffstat (limited to 'src/game/server')
| -rw-r--r-- | src/game/server/entities/character.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index dba07ee7..3714bf08 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -275,6 +275,8 @@ void CHARACTER::fire_weapon() // check for ammo if(!weapons[active_weapon].ammo) { + // 125ms is a magical limit of how fast a human can click + reload_timer = 125 * server_tickspeed() / 1000;; game.create_sound(pos, SOUND_WEAPON_NOAMMO); return; } |