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authoroy <Tom_Adams@web.de>2011-07-30 18:08:24 +0200
committeroy <Tom_Adams@web.de>2011-07-30 18:08:24 +0200
commit7db6d1e0567ee439e67c83a0ef670db9b419cfb6 (patch)
tree2c571ad40afd8f784bee6c5fdeeba4ab8d2bb6a9 /src/game/server
parentb3e8506f20ac42902e575c4522502da94bace3ed (diff)
downloadzcatch-7db6d1e0567ee439e67c83a0ef670db9b419cfb6.tar.gz
zcatch-7db6d1e0567ee439e67c83a0ef670db9b419cfb6.zip
fixed problem with player collision. Closes #722
Diffstat (limited to 'src/game/server')
-rw-r--r--src/game/server/entities/character.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index 9e2033b2..e926c305 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -179,7 +179,7 @@ void CCharacter::HandleNinja()
 				if(m_NumObjectsHit < 10)
 					m_apHitObjects[m_NumObjectsHit++] = aEnts[i];
 
-				aEnts[i]->TakeDamage(vec2(0, 10.0f), g_pData->m_Weapons.m_Ninja.m_pBase->m_Damage, m_pPlayer->GetCID(), WEAPON_NINJA);
+				aEnts[i]->TakeDamage(vec2(0, -10.0f), g_pData->m_Weapons.m_Ninja.m_pBase->m_Damage, m_pPlayer->GetCID(), WEAPON_NINJA);
 			}
 		}