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authorChoupom <andycootlapin@hotmail.fr>2011-04-19 10:42:48 +0200
committeroy <Tom_Adams@web.de>2011-05-03 18:46:18 +0200
commit4dfcfc6913251bd1b1112749596f35fbc514b079 (patch)
tree4b70fb945d6c9fac12cb0a9fc4e3af688f422122 /src/game/server
parent0c6f187e3bc3bb617a1985b41e6fc9e4acad2319 (diff)
downloadzcatch-4dfcfc6913251bd1b1112749596f35fbc514b079.tar.gz
zcatch-4dfcfc6913251bd1b1112749596f35fbc514b079.zip
fixed a variable name
Diffstat (limited to 'src/game/server')
-rw-r--r--src/game/server/player.cpp48
-rw-r--r--src/game/server/player.h2
2 files changed, 25 insertions, 25 deletions
diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp
index aeafe3a4..23cb7d76 100644
--- a/src/game/server/player.cpp
+++ b/src/game/server/player.cpp
@@ -15,8 +15,8 @@ CPlayer::CPlayer(CGameContext *pGameServer, int ClientID, int Team)
 	m_RespawnTick = Server()->Tick();
 	m_DieTick = Server()->Tick();
 	m_ScoreStartTick = Server()->Tick();
-	Character = 0;
-	this->m_ClientID = ClientID;
+	m_pCharacter = 0;
+	m_ClientID = ClientID;
 	m_Team = GameServer()->m_pController->ClampTeam(Team);
 	m_SpectatorID = SPEC_FREEVIEW;
 	m_LastActionTick = Server()->Tick();
@@ -24,8 +24,8 @@ CPlayer::CPlayer(CGameContext *pGameServer, int ClientID, int Team)
 
 CPlayer::~CPlayer()
 {
-	delete Character;
-	Character = 0;
+	delete m_pCharacter;
+	m_pCharacter = 0;
 }
 
 void CPlayer::Tick()
@@ -59,19 +59,19 @@ void CPlayer::Tick()
 		}
 	}
 
-	if(!Character && m_DieTick+Server()->TickSpeed()*3 <= Server()->Tick())
+	if(!m_pCharacter && m_DieTick+Server()->TickSpeed()*3 <= Server()->Tick())
 		m_Spawning = true;
 
-	if(Character)
+	if(m_pCharacter)
 	{
-		if(Character->IsAlive())
+		if(m_pCharacter->IsAlive())
 		{
-			m_ViewPos = Character->m_Pos;
+			m_ViewPos = m_pCharacter->m_Pos;
 		}
 		else
 		{
-			delete Character;
-			Character = 0;
+			delete m_pCharacter;
+			m_pCharacter = 0;
 		}
 	}
 	else if(m_Spawning && m_RespawnTick <= Server()->Tick())
@@ -160,21 +160,21 @@ void CPlayer::OnDisconnect(const char *pReason)
 
 void CPlayer::OnPredictedInput(CNetObj_PlayerInput *NewInput)
 {
-	if(Character)
-		Character->OnPredictedInput(NewInput);
+	if(m_pCharacter)
+		m_pCharacter->OnPredictedInput(NewInput);
 }
 
 void CPlayer::OnDirectInput(CNetObj_PlayerInput *NewInput)
 {
 	m_PlayerFlags = NewInput->m_PlayerFlags;
 
-	if(Character)
-		Character->OnDirectInput(NewInput);
+	if(m_pCharacter)
+		m_pCharacter->OnDirectInput(NewInput);
 
-	if(!Character && m_Team != TEAM_SPECTATORS && (NewInput->m_Fire&1))
+	if(!m_pCharacter && m_Team != TEAM_SPECTATORS && (NewInput->m_Fire&1))
 		m_Spawning = true;
 
-	if(!Character && m_Team == TEAM_SPECTATORS && m_SpectatorID == SPEC_FREEVIEW)
+	if(!m_pCharacter && m_Team == TEAM_SPECTATORS && m_SpectatorID == SPEC_FREEVIEW)
 		m_ViewPos = vec2(NewInput->m_TargetX, NewInput->m_TargetY);
 
 	// check for activity
@@ -190,18 +190,18 @@ void CPlayer::OnDirectInput(CNetObj_PlayerInput *NewInput)
 
 CCharacter *CPlayer::GetCharacter()
 {
-	if(Character && Character->IsAlive())
-		return Character;
+	if(m_pCharacter && m_pCharacter->IsAlive())
+		return m_pCharacter;
 	return 0;
 }
 
 void CPlayer::KillCharacter(int Weapon)
 {
-	if(Character)
+	if(m_pCharacter)
 	{
-		Character->Die(m_ClientID, Weapon);
-		delete Character;
-		Character = 0;
+		m_pCharacter->Die(m_ClientID, Weapon);
+		delete m_pCharacter;
+		m_pCharacter = 0;
 	}
 }
 
@@ -252,7 +252,7 @@ void CPlayer::TryRespawn()
 		return;
 
 	m_Spawning = false;
-	Character = new(m_ClientID) CCharacter(&GameServer()->m_World);
-	Character->Spawn(this, SpawnPos);
+	m_pCharacter = new(m_ClientID) CCharacter(&GameServer()->m_World);
+	m_pCharacter->Spawn(this, SpawnPos);
 	GameServer()->CreatePlayerSpawn(SpawnPos);
 }
diff --git a/src/game/server/player.h b/src/game/server/player.h
index 9d5e462c..de06bd3a 100644
--- a/src/game/server/player.h
+++ b/src/game/server/player.h
@@ -96,7 +96,7 @@ public:
 	} m_Latency;
 
 private:
-	CCharacter *Character;
+	CCharacter *m_pCharacter;
 	CGameContext *m_pGameServer;
 
 	CGameContext *GameServer() const { return m_pGameServer; }